ned's blog
Search 

[L4D] Left 4 Dead servers are go! 
Wednesday, 12 August, 2009, 05:37 - Left 4 Dead
Posted by ned
I have two Left 4 Dead servers. One runs 24/7 and one is a test server that runs on demand. The test server contains all the content of the main one plus various custom content for testing/playing.


nedL4D

-banner by TOG DirtySnachez-

My semi-private Left 4 Dead server is mainly used for Steam Achievement play. Attaining the various achievements can be a lot of fun and encourgaes a variety of ways to play the game. Besides this it can be used for just playing; Campaign, Survival or Versus mode.


� Valve Anti-Cheat (VAC) - ENABLED
� Non-pure clients kicked - ENABLED
� File consistancy checks - ENABLED
� Auto Kick - DISABLED

sv_search_key set for semi-private use

� ALL gameplay server cvars are set to their defaults.

� [plugin] Achievement Notifier by Fexii, modded by ZNemesis
� [map] Dead Line (campaign & Versus)
� [map] Death Aboard, beta 6.1 (campaign & Versus)
� [map] DeadCity, vpk5 (Campaign & Survival)
� [map] Hunter Training, v2.6 (Versus, training)
� [map] Dead Meat, (l4d_abattoir) rc1 (Survival)
� [map] Jungle Crisis, v1.2 (survival)
*Clients require the maps to play*






===

nedL4D-testserver-


� runs on demand
� same base config as main
test server has ALL the custom content the main one has plus more
-[plugin] Director Controller v1.4.5
-[map] Helms Deep, v3 (Survival)
---turn off music in options else hear both tank and LOTR music!
---Blow the horn on top of tower to start!

-[map] Bedrooms 3: Bite Size, v1.0 (Survival)
-[map] Night Terror, beta 1 (Campaign)
-[map] Heaven Can Wait, v8.0 06-Aug-09 (Campaign)

*Clients require the maps to play*


"contact me if you would like any custom content on the server to test"



Thanks to TOG Unknown for steering me in the right direction regarding Source Dedicated Servers!








Server status and latest info is recorded - here -

  |  permalink
[ET] FritzBot mod news 
Tuesday, 4 August, 2009, 09:31 - Enemy Territory
Posted by ned
Just a quick note for now,

-ET FritzBot waypoint pack 3 is being released soon thanks to TomTom
-pre-release testing of this pack hosted by me, all welcome!


potential maps for test night mapcycle
Baserace
Gold Rush Europe (beta 2)
Seawall Battery Europe (beta 2)
Fuel Dump Europe (beta 2)
Village
Crevasse (beta 3)
Special Delivery TE
Rail Gun
Rail Gun Europe (beta 2)
SW Goldrush TE

Darji 2
Intelligence Center (beta 2)
Breakout 2 (1.4.0)
Desert Temple
ET UFO (Foo Fighter - ET Edition)

CAHA: Tavern (beta 2)
dm_hill (beta 2)
MP Bridge
Supply Depot (Night-pro)
Valhalla TE
Tournement DM 2
Breakout 2 (1.4.0)

Streets of Italy (fp2)
Bloody Omaha (beta 2)
Battle of Wolken 6 (beta 1)
N.O.T.W.
Warehouse
Falkenstein (beta 1)
V1Rocket (beta 2)

The Port (beta 1)
Praetoria-Mission One
2Hide
North Pole

Saberpeak




full details soon,
stay tuned!

  |  permalink
nerd saying hello! 
Monday, 3 August, 2009, 12:29 - >Nerd saying Hello!
Posted by ned
Hi >> Dr. << Claire way over their in Texas!

It was great to catch up, been ages...
cya next time you're in AUS ;]

  |  permalink
[FC2] Far Cry 2 section... and server news 
Friday, 24 July, 2009, 23:55 - Far Cry
Posted by ned
Recently I've been trying to play Far Cry 2 multiplayer and set up a server. Unfortionately Ubisoft are have major issues with their servers and it's affecting people like myself wanting to host games. Player matches are resulting in multiple client disconnections and Ranked servers are constantly crashing. Details are on the Ubisoft Far Cry 2 forum.

forums.ubi.com - Far Cry 2 Discussion


I've completed some FC2 info pages. If the game gets fixed, more will come. The following can be found in neds gaming goodies in the Far Cry section.

� SERVER * Far Cry 2 (Hardcore mode) -in_progress-on_hold-
� Far Cry 2 v1.03 patch and full changlog
� Far Cry 2 multiplayer map info
� Binding keys in Far Cry 2 multiplayer
� Far Cry 2 multiplayer client commands
� FC2ServerLauncher v1.03 rc2 info and download
� Far Cry 2 server utilities
  |  permalink
[ET] Litghthouse2 shell texture fix 
Friday, 24 July, 2009, 23:50 - Wolfenstein
Posted by ned
The final version of the map Lighthouse2 by Mrfin has a missing texture error.
"Couldn't find image for shader models/mapobjects/shell_sd/big_shell"

The below file fixes this problem.

Servers and clients place z_lighthouse2-shelltexturefix.pk3 into your etmain folder.
default location is C:\Program Files\Wolfenstein - Enemy Territory\etmain



Lighthouse2 (10-Nov-07)
Lighthouse2 shell texture fix

Download one or both from - link -








A pre-release private version of the original Lighthouse and the final public released version were played on the nedETPRO server during some custom map testing nights.

[archive] The nedETPRO custom map nights, info and history - link -





This page has been added to the neds gaming goodies page in the Enemy Territory section.

  |  permalink
xfire test 
Thursday, 23 July, 2009, 13:18 - >Games (PC)
Posted by ned
what am i playing now



  |  permalink
Wolfenstein to get Punkbuster "out-of-the-box" ~ AUG-09 
Saturday, 11 July, 2009, 02:00 - Wolfenstein
Posted by ned
Tuesday July 7th, 2009

Activision Publishing, Inc. has contracted with Even Balance, Inc. to integrate PunkBuster� Anti-Cheat software into the online multiplayer section of the highly-anticipated Wolfenstein�, executive produced by id Software� and developed by Raven Software and Endrant Studios. PunkBuster Anti-Cheat features will be available "out-of-the-box" with the retail release of the game on August 4th, 2009.


PunkBuster Online Countermeasures | Announcements

  |  permalink
Wolfenstein out soon... please read this article. 
Friday, 3 July, 2009, 10:00 - Wolfenstein
Posted by ned
Here is an article by Verticae from the Crossfire Gaming Community Site.
Article - here -

Hopfully a few that read this will listen but I doubt it. Kleenex has already started producing extra stock of tissues for the expected tears and bulk crying the ET community will do upon this game's release.


Wolfenstein: Enemy Territory was a game released back in May 2003. Since then, most of us grew to love it, and many still play it day in, day out, in an attempt to improve their skill and get some of that e-fame.

Surely, this game should be considered a classic. It has a brilliant mix between aim, movement, weapon management, teamwork and that ever helpful bit of luck. Many games have worked with a similar system since Return To Castle Wolfenstein first catered it to the masses, but it was in Enemy Territory where most will agree it was perfected.

So far, so good: Enemy Territory is a great game, has plenty of following.. But that's it. There's more games out there, possibly just as good. But the instant anything new pops up, it seems the community on CrossFire instantly rejects it on the sole reason of it "not being ET".


It's happened with a lot of games, but most notably, Enemy Territory: Quake Wars and the upcoming Wolfenstein seem to be rejected by most - even if they haven't played it. "Wolfenstein has ironsights omg it must sukkk!!!11", it's a logic I fail to comprehend. Game developers want to try new things, and often do so to great success - despite the initial criticism. Look at how Shiny incorporated a sniper rifle into MDK (1997), an idea people didn't like during development, but nowadays is a part of nearly every shooter game. In fact look at The Sims (I went there!), a non-violent game that turned out to be a bestseller.

Gaming history is full of these examples, yet it seems the CrossFire community will reject anything that isn't Enemy Territory. ETQW, as an example, was written off by most people because it had aliens, vehicles, or simply because they didn't like the 'feel' (or system requirements). The majority of those judging it only played the demo, and never looked at ETQWpro, a mod which (albeit too late) made ETQW an amazing lot better. And if you think a game shouldn't need a mod to suit to your likings.. Go play some ETmain and realise it's not ETpro at all.


By the looks of it, Wolfenstein will be going down the same route: The game introduces new concepts to the ET players' universe, and because of it, it's disliked. Hell, people speak of boycotting the game already (even when they haven't seen any MP info or footage yet). For all we know, it could be an experience that, with some practice and perhaps a decent promod, could be even better than Enemy Territory.



For those that didn't feel like reading: Simply because it's 'not ET', is not a reason to dislike a game instantly. Come to your senses and realise that what made Enemy Territory great, is that it was different from what was out there (okay, and it was free). That's what developers keep trying to do. Give up the whining, and try it out first.


  |  permalink
R.I.P. Farrah Fawcett 
Friday, 26 June, 2009, 13:18 - >Misc Chat
Posted by ned
Rest In Peace Farrah Fawcett (Ferrah Leni Fawcett).

02 February 1947 - 25 June 2009




"I've lived a full and wonderful life. I've loved and been loved. I'm happy. I'm ready."


  |  permalink
ned-friendly software update - 'BlockNote for the Net' 
Tuesday, 16 June, 2009, 00:25 - >Misc Chat
Posted by ned
I've added another newbie friendly piece of software to my list.

Useful Free Software



BlockNote for the Net

This is an easy to use WYSIWYG (What You See Is What You Get) HTML editor. I used this recently to make a readme for the SWAT4 reticle mod. I know zero about HTML so this program helped me, a lot! For full details of what this software can do, visit the site.

http://blocknote.net

  |  permalink

<<First <Back | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | Next> Last>>