ned's blog

[ETQW] new mod installed on test server - ETQWPro 
Friday, 13 June, 2008, 22:31 - ET: QUAKE Wars
I did some testing for an issue that - GameArena - had with their - ETQWPro - server. It turned out to be a strange but fixable problem. Here's some info - here.

So... now there's an ETQWPro mod test server set up :)
I'll keep updating it as the mod is updated.

server details - here -

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[ETQW] Dusk mod installed 
Saturday, 7 June, 2008, 08:54 - ET: QUAKE Wars
I've set up the Dusk mod on the nedETQW server.
Test night soon!

mod details - here -
server details - here -

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[ETQW] server news 
Friday, 30 May, 2008, 10:58 - ET: QUAKE Wars
Well we are seeing the release of quite a few beta maps and mods for ETQW!
The nedETQW server will be used for custom map and mod testing.

Here are some links of interest: ... y.php?f=24

Some of the above maps and mods will be installed soon ;p
Server details - here -

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[ETQW] v1.5 patch out! 
Saturday, 24 May, 2008, 06:17 - ET: QUAKE Wars
Well it's here!

v1.5 has been released for ETQW. For me the best thing about it is the added ability to bind spawn points and the improved BOT support. The official competition mod will be released soon.

Details - here -

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[ETQW] v1.5 changelog revealed 
Saturday, 10 May, 2008, 04:23 - ET: QUAKE Wars
Well the v1.5 patch is on it's way! This patch is going to be a huge improvement in many aspects of this great game. Read the following link for details...

- ... q=node/254 -

In my opinion this is currently the best game in the world. It has me stumped why it isn't more popular :o

Congrats to all involved in bringing us this top game!

• game by id Software - link -
• developed by Splash Damage - link -
• published by Activision - link -

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[ETQW] Official Competition Mod coming soon! 
Thursday, 7 February, 2008, 10:22 - ET: QUAKE Wars
Many have been waiting for this, and with the features it will have, it looks to be well worth the wait!

some featutres:
added cvar-based limits for classes, weapons, deployables, and mines.
Added ability to permanently enable XP unlocks such as Faster Sprint, Grenade Launcher, Reduced Weapon Spread, Extra Clip, and Scoped Assault Rifle.
Added pause functionality: Teams can call time-outs, and Admins can pause and unpause the game.
Added ability to scale pitch and yaw values for every vehicle to fully customize mouse sensitivity.
Added setSpawnPoint command with several options to allow keybinds for selecting spawn points.
Reduced Radar range.
Added map-specific changes across the board to improve gameplay for competition (including number of vehicles).
Added various Spectator improvements:
-Names displayed above player's heads.
-Time remaining on planted charges.
-Pressing use while looking at a player spectates that player.
-New "spectate" console command to switch spectator players, jump to players currently constructing the objective, or jump to a preset angle and position on the map.

More details - here -

The beta version will installed asap for testing followed by the final version when released ;p

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[ETQW] v1.4 out soon! 
Friday, 14 December, 2007, 09:26 - ET: QUAKE Wars
There are some great things coming to ETQW :)

New User Interface Features
Basic Training for New Players
Further Gameplay Balance Improvements
Bug Fixes

Full details - here -

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[ETQW] nedETQW & rokETQW server info 
Wednesday, 28 November, 2007, 03:58 - ET: QUAKE Wars

for testing
BOT play
LAN ready


prac server for Regiment of Khaos clan and friends
same settings as nedETQW
available to use for testing and scrims - contact me -

details - here -

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[ETQW] Quake Wars server news 
Friday, 4 May, 2007, 14:43 - ET: QUAKE Wars
When Enemy Territory Quake Wars is released I'll be setting up and running a server for it. It will be a home for playing/testing custom maps and competition mods.

Unfortionately, I'll be removing the ET/RtCW server to do this. I'll still have the home test servers availabe on request.

...more news soon.

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