ned's blog
Search 

[MOH-A] Installation fail fix (NVIDIA PhysX) 
Wednesday, 24 December, 2008, 06:52 - Medal of Honor
Posted by ned
Do you use an NVIDIA graphics card?
Are you having issues with trying to install Medal of Honor Airborne?
Is your issue an abrupt abort of the install shortly after entering the Serial Number?


Click here -> Gaming Info and Links (ned's extras) and go the the Medal of Honor section for a possible fix.

  |  permalink
[MOH-A] Airborne server finished! 
Saturday, 11 October, 2008, 05:02 - Medal of Honor
Posted by ned
The Medal of Honor Airborne server settings have been finalised. Thanks to AJ and all the pub players who joined! The gametype is set to 'Objective'. It's set to run 4v4 comp style. The first round attack/defend teams are chosen randomly. The losing team thereafter defends on the following round. First to win three rounds wins the map.

See the Links block to the right and look in Servers List for details.

  |  permalink
[MOH] all Medal of Honor content now in blog 
Friday, 3 October, 2008, 12:34 - Medal of Honor
Posted by ned
All of the Medal of Honor content from the forum is now in the blog. See the links block to the right for details.

Content includes:


Servers List
• MOHAA Breakthrough server
• MOH Airborne server - in progress -

Downloads List
• (MOHAA / SH / BT) CrizzBlood v3 mod by Crizz
• (MOHAA:SH / BT) Mustard Gas v3 mod by DV8R
• DF_GERMAN_SHOTGUN menu mod
• Remove portable MG42s mod
• Breakthrough Runner (server utilitiy)

Gaming Info and Links
• The Medal of Honor series for PC
• MOHAA default gametype and maps list (includes expansions)
• MOHAA Breakthrough patch v2.40b
• MOHAA Breakthrough Battlechat macros
• My MOH:A notes

  |  permalink
[MOHAA] Breakthrough - a new discovery! - Battlechat macros -  
Tuesday, 30 September, 2008, 08:08 - Medal of Honor
Posted by ned
I found something new today for one of the best games ever (in my opinion) hidden away in a readme file. The v2.40b patch readme file for Medal of Honor: Allied Assault Breakthrough.

quote:
As an aid to players trying to coordinate team play, several macros have been built into the chat parser for Breakthrough.



Full details for Battlechat macros - here -

  |  permalink
[MOH-A] MOH Airborne 
Saturday, 26 April, 2008, 13:04 - Medal of Honor
I recently moved house so had no internet connection for a while. Times like this it's all about the single-player mode for me. I have to say that MOH Airborne single-player is awesome! Great atmosphere, superb graphics and not too damn long. The award system keeps you interested as well and definitely adds to re-playability... more on this later!

Make sure you have the latest patch! (v1.3) details - here -
-note: you need to install v1.2 patch first

I highly recommend this game :)
>> LOVE THE SHOTGUN ;P


v1.3 multiplayer test server coming soon

  |  permalink
[MOH-A] MOH Airborne v1.3 patch 
Saturday, 15 March, 2008, 06:00 - Medal of Honor
Well this game is getting better after each patch. Some would say too little too late but the fact remains its evolving into a good multiplayer game in my opinion.

This latest patch (v1.3) adds new maps, Objective mode (like the original MOHAA), bug and balance fixes. This in combination with the previous patches gives us a top game for online play! It also still has punkbuster support.

Full details here...
EA : Medal of Honor : Airborne : News
-note: you need to install v1.2 patch first!
-patches also available from GameArena


Unfortunately my testing server is still offline but as soon as it's back up i'll sort something for those who want to check a few thing out :)

  |  permalink
[MOH-A] the awards/upgrades for the demo weapons 
Monday, 27 August, 2007, 09:58 - Medal of Honor
Each weapon in the MOH Airborne demo has three potential awards with specific upgrades. I don't know the points system required to get each step but here's what I found so far.

The awards:
1. Marksman Commendation
2. Sharpshooter Commendation
3. Expert Commendation



Thompson (M1928 Thompson)

1. Marksman Commendation Award
-Front Pistol Grip
-Improved Accuracy

2. Sharpshooter Commendation Award
-Cutts Compensator
-Reduced Recoil

3. Expert Commendation Award
-50 Round Drum Mag
-Ammo Capacity


Garand (M1 Garand)

1. Marksman Commendation Award
-Match Grade Barrel
-Improved Accuracy

2. Sharpshooter Commendation Award
-Lock Bar Adjustable Sights
-Increased Zoom

3. Expert Commendation Award
-M7A1 Grenade Launcher
-Launch Grenades


MP40 (Maschinenpistole 40)

1. Marksman Commendation Award
-Dual Magazines
-Faster Reload

2. Sharpshooter Commendation Award
-64 Round Magazine
-Ammo Capacity

3. Expert Commendation Award
-Dagger
-Melee Attack


K98k (K98k Karabiner Kurtz)

1. Marksman Commendation Award
-Polished Match Grade Bolt
-Rate of Fire

2. Sharpshooter Commendation Award
-5 Round Stripper Clip
-Faster Reload

3. Expert Commendation Award
-Grenade Launcher
-Launch Grenades


Colt .45 (M1911 Colt .45)

1. Marksman Commendation Award
-Leather Holster
-Fast Draw

2. Sharpshooter Commendation Award
-Match Grade Trigger
-Rate of Fire

3. Expert Commendation Award
-Magnum Rounds
-Increased Damage

  |  permalink
[MOH-A] how to access to the sniper rifle in the demo! 
Monday, 27 August, 2007, 05:52 - Medal of Honor
Turns out we can use the sniper rifle in the MOH Airborne demo with a little bit of 'tweaking'.
Thanks to TOG|303 for bringing this to my attention. Found - here -


Here's what you have to do.
• enable console
• use the ghost command to get to where the sniper rifle is located then get back to the action

Here's how.
1) Right-click the Airborne Demo desktop icon, select Properties

If you don't have a desktop icon then go to the demo install and create a shortcut ie. right click MOHADemo.exe - Send To - Desktop (create shortcut)
default location is...
C:\Program Files\Electronic Arts\Medal of Honor Airborne Demo\UnrealEngine3\Binaries


2) Go to the Shortcut tab, look for the Target: line.
3) the line will end with: \MOHADemo.exe" (including the " mark). Add a single space after the " , then type in: -enableconsole
4) The line should now look something like this (first part may be different depending on where you installed it): "C:\Program Files\Electronic Arts\Medal of Honor Airborne Demo\UnrealEngine3\Binaries\MOHADemo.exe" -enableconsole
5) Click Apply, the OK.
6) Start the demo.
7) Once in gameplay, press the tilde key ( ~ ) to bring up the console.

8) Upon landing, use the ghost command in the console (press tilde (~), type ghost, press ENTER) and goto the area where the demo ends. Follow the road till you come to the dead end with the barbwire and in the building right beside it, there is aMG42 in the window of the first floor, you can go up the stairs and find a Springfield sniper rifle laying on the floor with a beam of light shining down upon it. Go back to the action and use the ghost command again to take part in the game.


I recommend going to the roof tops to test the sniper rifle :)
note: press your jump key to hold your breath to stabilise the rifle.


This is now my favourite sniper rifle! Before this, the one from FarCry was my favourite. I love the scope and zoom action and the non-toggle aim setup. I do however think the damage is too high. For singleplayer this is ok but it will be terrible in multiplayer. I was getting kills when I deliberately shot legs.

Only time will tell us how it will be in the multiplayer!





TIP:
-you can enable an FPS counter by entering the console and typing stat fps
-to turn off simply type it in again

  |  permalink
[MOH-A] Airborne demo notes 
Saturday, 25 August, 2007, 08:44 - Medal of Honor
After playing the Medal of Honor Airborne demo - link - i have to say this is going to be a nice game.


For those who haven't looked at it yet...

• very generous on older systems
no lag for me at all, played on default settings
AMD 2500+ XP (overclocked)
1GB RAM
6800GT (defaults)
• beautiful graphics
• ironsights work well
movement took a bit to get used to
-can't move while using ironsights unless you press your Sprint / Ironsight Move button
-no lean unless using ironsights
-no prone
-crouch toggle movement only
After the initially feeling foreign, shooting with all weapons felt good with the MP40 being my favourite. Pistols are very effective too. Rifles were the hardest to get used to but again, once adjusted they were great! I had to reduce my ingame mouse sensitivity right down to be accurate with anything.


I LOVED THE "TING!" SOUND WHEN YOU GET A HEADSHOT ON A HELMET WEARING AXIS ;P
i hope that's in the multiplayer!


TIP for CoD players!
double bind your Strafe / Peek Left and Right keys
ie. A Q & D E
rebind Use key to F



bugs

º the game wouldn't let me use the mosewheelup to select pistol and mousewheel down to grenade cycle
(i selected these ok in the menu but they wouldn't work ingame)
º i couldn't select alt-weapon ?




I'm VERY keen to see the multiplayer in this game. I don't think it will take most people long to adjust to the movement differences compared to other big titles.

some notes:

Game-Types
Airborne will ship with 3 game-types out-of-the-box at release: Team Deathmatch (TDM), "Airborne" TDM, and "Airborne" Objective.

The first two are very similar. In Team Deathmatch, both teams spawn on the ground and compete for kills. The winning team is the one with the most kills at the end of the time limit, or the first team to reach a pre-determined kill (frag) limit. In Airborne TDM, the twist is that while the Axis still spawn on the ground, the Allies now spawn in the air, and parachute in to wherever they choose on the map. Axis forces will be able to shoot at the Allies as they drop in, however there is a form of protection logic in the game. More about that in the Gameplay section.

Airborne Objective is poorly named, as it has very little to do with the classic Objective (OBJ) mode we all know from previous MOH's on PC. It is instead more like BF2's method of flag-capturing, or COD's Domination mode. In Airborne Objective, there are 3 flags on the map, the Axis spawn on the ground, and the Allies spawn in the air. 1 flag is in the Axis spawn, 1 is on the other side of the map (referred to as the Allied spawn/flag for simplicity), and 1 is centrally located. The flags at either end of the map only need 1 player to capture them, by standing in close proximity for several seconds. The flag will change colour (red for Axis, blue for Allies) depending on who controls it, and there are 3 circular indicator icons at the top of the screen which change colour in the same way to show progress/ownership of the flags. The middle flag requires 2 players to be there at the same time to capture it. The winning team is the one to capture and hold all 3 flags simultaneously. With players working properly as a team, and the Allies' ability to airdrop into whatever area they desire, this mode can be a lot of fun. Teamwork is essential however, as you won't survive long as a lone-wolf.



... along with new weapons, some new maps are also already in development, and part of the plan to be released sometime post-launch. ...

... New game-types are also part of the plan to add additional new content to Airborne through future patches and updates. ...


- Whiskey's Airborne Multiplayer Preview -


  |  permalink
[MOH-A] Airborne Demo Fixes 
Saturday, 25 August, 2007, 06:52 - Medal of Honor
Here is a list of fixes for some common issues with the recently released Medal of Honor Airborne demo. I found the list - here -

Problem: The game will stop installing at the Ageia physics driver phase.
Fix: Some people have tried reverting to the previous Ageia physics driver and the game has installed fine after that.

Problem: Windows Vista 64-bit officially not supported.
Fix: Although it's not supported, many people with this version of Vista are able to install and play the game just fine.

Problem: The game is speeding up and everything is moving very fast.
Fix: If you have AMD, try disabling dual cores and/or download the AMD Dual Core Optimizer. Some have also said that uninstalling the Bioshock hotfix will correct the problem as well. Also, update your PC drivers.

Problem: The point-of-view is spinning and spiraling out of control.
Fix: This seems to be peripheral-related. Remove any joystick or other USB related device. Try unplugging and replugging in your mouse and keyboard.

Problem: When the demo is unpacked, your PC will reboot.
Fix: When extracting the demo you'll see a path which you can't change. Go to that location after the computer has rebooted (you might have to turn the option "show hidden files/maps" on). "MOH Setup" will be temporarily located in a TEMP folder called "RarSFX." It seems that this bug had somthing to do with the change between WinRAR vs. EA installer. --Thx, Calle.

Problem: During gameplay, screen goes black, audio still playing.
Fix: Minimize game, check system tray for errors regarding video drivers. If so, go into into nVidia control panel (or ATI equivalent), manage 3d settings, select MOH Airborne, and on multidisplay /mixed-GPU accerelation, set it to single display performance mode.

Problem: PC will freeze/lock up after a few minutes on Nvidia card users, and/or with dual core processors.
Fix: Download nhancer and disable dual core. This might help those high end machines that are jamming up. Disabling SLI (tickbox) in the nVidia control panel may help some others.

Problem: I'm getting a laggy response in-game, and my CPU usage is up near 100%.
Fix: See if you have any video software suites for a camcorder or other video device. Try to uninstall it. Including, but not limited to: Cyberlink DVD, PowerCinema NE, PowerProducer 3, PowerDirector 5, Digital Photo Navigator 3.0

Problem: I've tried almost everything and am still getting lag or mouse-lag in-game.
Fix: Although it sounds simple, take some time to keep unplugging/re-attaching your mouse AND keyboard (especially if it's a Logitech G15). This is causing issues for some users, and removing them, then plugging them in again has fixed the problem for some.




^^ I had the G15 keyboard issue.
now I can play the demo!

  |  permalink

<<First <Back | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | Next> Last>>