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Thursday, 31 August, 2006, 08:24 - Enemy Territory
We now have waypoints for the X-Posed map, again thanks to the bindlestiff!The map cycle has been updated to run this map - link -
Map and waypoints pack can be downloaded from the server or from - HERE -
=]
Tuesday, 29 August, 2006, 13:04 - Enemy Territory
The nedETPRO updates include the following required files:patch v2.60b - link -
• security issues fixed
etpro 3.2.6 beta test release 1 - link -
• 2.60b support
• competition fueldump
-Tank is completely removed, first half of map is skipped.
-Depot side wall and depot gate are now dynamitable.
• show who did team commands like pause, specinvite, readyteam
• added 6 new crosshairs, which are variants of the orignal 0-5 that work better at small sizes
• bug fixes
Tuesday, 29 August, 2006, 10:33 - Enemy Territory
ET UFO (Foo Fighter - ET Edition)Since the final version of Foo Fighter ET Edition was released I was hoping for a waypoints pack update. Beta 3 of this map had waypoints made and they worked really well!
Thanks to the bindlestiff we can now play the final version with BOTs!
The pack will only take a second to get from the server.
Or... downoad from - HERE -
Braundorf
I've made a brauny pack that changes the spawn times and timelimit from fritz defaults to map defaults.
• changed allied spawntime 30 -> 20
• changed axis spawntime 15 -> 30
• changed timelimit 10 -> 20
Again, the pack will only take a secon to download but it can also be downloaded from the above link.
Wednesday, 23 August, 2006, 08:40 - Enemy Territory
GameArena season 7 round 3 finals were recorded by one of my slave servers. Thanks to Syd for the master/slave version matching info! Round 3 demos don't have any hitsound issues (the round 2 demos do). The master/slave combo is now b4/b7 as opposed to the round 2 combo of b4/b11Round_3 server demos
reduX > v nes> - HERE
mo* v vs - HERE -
GA season 7 grandfinal will be reduX > v vs
nedETTV info - HERE -
Saturday, 19 August, 2006, 09:49 - Enemy Territory
Due to a hitsounds bug present with beta 4 master and latter version slave combinations I'll be recording GA matches with an ETTV beta 7 client.===
nedETPRO master
202.60.72.67:27960
- ettv beta 13
nedETTV slave/recorder
dynamic IP
- ettv beta 13
nedETTV GA match recorder
dynamic IP
- ettv beta 7
GA ladder match servers
- ettv beta 4
===
Matches recorded so far:
(b4/b11 master/slave combination)
wG. v nes> - LINK -
mo* v tia| - LINK -
Saturday, 19 August, 2006, 09:35 - Enemy Territory
Hey hey!Thursday 24-Aug-06
from 8:30pm
El Kef (SW)
- a good action packed map designed for Stopwatch play
- note: allies gain another spawn if build CP
SW Fueldump TE (beta 3)
- a remake of the original Fuel Dump
- see below post for details
Download El Kef (SW) - HERE -
Download SW Fueldump TE - HERE -
Customs night info/history - HERE -
Saturday, 19 August, 2006, 09:26 - Enemy Territory
QuakeCon 2006 ET 5v5 grandfinalidle.ee (idle^ SNL!) v Crossfire.nu (ATiCrossfire)
1 Würzburg Radar
2 SW Goldrush TE
3 Supply Depot 2
idle.ee win!
These game demos are avaiable to view on the nedETPRO server =]
Friday, 18 August, 2006, 12:00 - Enemy Territory
Foo Fighter - ET Edition has gone final.A warmup bug with the ufo has been fixed.
SW Fueldump TE (beta 3) has been released. No readme file came with the download so I made an info file for the curious.
// nedETPRO
// 18-Aug-06
==============
SW Fueldump TE
==============
authors - stewie (australia) & arni (belarus)
version - beta 3
// HISTORY
beta 1 - sw_fueldump_te.pk3
The following is a list of changes from the normal Fueldump.
• no more snow
• tank moves 50% faster
• bridge is built 50% faster
• tank is indestructible.
• tank moves automatically (this means no more escorting the tank)
• tank has 3 stop points, after this it needs to be 'touched' again, in order for it to move automatically again.
• allied can spawn at command post
• 1 of the CP gates can not close entirely to prevent axis from CP camping
• tank becomes destructible again at the very end of its route.
• the depot fences are nadeable (chuck 2 nades on the first parts of a fence and it's destroyed)
• axis can now spawn @ the truck inside the depot's building (3 people only)
beta 2 - sw_fueldump_b2.pk3
Changes:
• Doesnt mess with other maps textures anymore (completely standalone)
• Corrected stepsounds for all surfaces
• Autospawns optimised
• Allies gain a second initial spawn after the tank broke the grate (no big deal imo, but we all hate walking)
• Reacted on people who could still jump into the depot (if you still can, post a demo ;-) )
beta 3 - sw_fueldump_b3.pk3
www.gamestv.org/blog.php?id=119
Changes:
• The shortest Route to roof is now ~10 seconds by blocking the truckspawn ladder with a set of barrels.
The old route was 4 seconds which made defence too easy for axis.
• The truckspawn now only has one exit which should make spawncamping fairly easy for allies.
Nobody forces axis to spawn there, its just an additional option.
• The high fueljump should finally be fixed (i.e. not possible anymore) please dont prove me wrong this time.
Both maps on server now!
Download from - HERE -