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ned's blog
ned's blog

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      • [ET] customs night 20 info!
        30/10/06
        hallo!



        Thursday 02-Nov-06
        from 8:30pm


        King of the Radio (True Edition)
        action packed fast map!
        new updated version
        a server favourite
        -see below post-

        Crevasse (beta 2)
        made by the creator of Adlernest
        -see

      • [ET] map update --- King of the Radio (true edition)
        30/10/06
        B0n3g1b has updated his awesome map King of the Radio! This map is a huge favourite on the server. (thanks to FigJam for recommending this one!)

        Changes include: easier access to roofs
        more cover
        centre bridge
        5 second respawn times (was 7)
        'Sudden Death&

      • [ET] map update --- Crevasse (beta 2)
        22/10/06
        Crevasse by Dersaidin, who brought us Adlernest, has been updated to beta 2.

        New scene:Spies have discovered the location of an Axis uranium enrichment facility, built inconspicuously into an existing base. The Allies want it destroyed to prevent Axis from purifying uranium.

        be

      • [FEAR] new patch released - v1.08
        21/10/06
        Sierra has released a new FEAR update, v1.08 - link -

        Update info:
        Update Notes - Multiplayer:

        Added ability to pick up and reuse Proximity Mines and Remote Detonators that were thrown by yourself.
        Limited support for Spectator Mode in objective (CTF, Conquer All,

      • [ET] new IP for ET server
        17/10/06
        The Enemy Territory servers (nedETPRO and nedET [fritzbot]) have a new location and IP.

        The server has been moved from Brisbane Australia to Sydney Australia.
        IP is now 203.12.2.196:27960


        This IP has been guarenteed for at least 12 months.
        Please update your fav

      • [ET] mapscript update --- et_beach
        16/10/06
        mortis has updated his mapscripts for ET Beach Invasion - link. The previous scipt only allowed one allied to spawn at south beach. Also, south beach spawn is now in the correct RtCW position.

        Two are available. One with the above fixes (plus previous bug fixes) and one which also include

      • [ET] map update --- Supply Depot 2
        15/10/06
        ClanBase is now using a new version of Supply Depot 2 by arni and mortis.
        - http://www.xfire.be/?x=news&mode=item&id=2565 -

        Features and Fixes: spawn bug (mortis)
        gold bug (mortis)
        grenade/mortar over roof into stairwell exploit (mortis)
        satchel/crane co

      • [ET] ET 2006 State of Origin
        13/10/06
        The nedETPRO server will be hosting the Enemy Territory 2006 State of Origin competition. The server will be acting as a master ETTV server with Syd's server being the slave.


        Details including format, dates/times, maps, teams plus more...
        http://gamearena.com.au/messag

      • [ET] customs night 19 info!
        13/10/06
        hello!



        Thursday 19-Oct-06
        from 8:30pm


        The Lighthouse (final)
        from the creator of Bridges!
        amazing atmosphere!
        great gameplay!

        Golden Dunk (alpha 2)
        CTF style goodness!
        full details - here -
        see below po

      • [ET] new map --- Golden Dunk
        13/10/06
        This map name kept appearing on various ET forums around the place so I thought I'd go and check it out. I first saw it on the Final Remption public server - 203.196.35.2:27970

        Golden Dunk map is alot of fun! For full details see - here -
        Thanks to Aki for the english translatio

      • [ET] xfire update v1.64
        13/10/06
        Xfire v1.64 has added proper colouring of Wolfenstein: Enemy Territory names (thanks to James Abbatiello)!

        happy days!

      • [ET] map news --- The Lighthouse goes final!
        10/10/06
        mrfin's second map The Lighthouse has gone final!

        Main changes since the beta releases: Wreck has been altered to provide covering fire on the main entrance bunkers
        from the rear end of the ship
        When Axis team take the forward flag it becomes their default spawn until al

      • [ET] FritzBot updated!
        08/10/06
        A new version of the FritzBot mod has been released and patched. This version, v0.70b + patch, includes new map support, some AI tweaks and bug fixes.

        I've added Reactor to the map cycle!

        FritzBot downloads - here -


        NOTE: If you have played this mod before

      • [ET] new map --- Saberpeak
        08/10/06
        This map has been requested several times. I've hesitated to install it due to some bugs and the creator not wanting to release a fixed version. But, Mortis has come to the rescue with a server mapscript that at least fixes the end game time issue! I wasn't able to produce the ship damage

      • [ET] nedETTV testing
        02/10/06
        I'm testing ETTV binaries and settings at the moment so some lag (maybe a lot at times) will occurr... sorry for this but the testing should sort it eventually.

        =]



        edit: thanks for everyones patience during this testing! I can now have the server running as a m

      • [D3] nedDOOM3 mod
        01/10/06
        I've finally put together pages for my Doom 3 mod, server and map pack info!

        nedDOOM3 [RealDamage] info and download - here -
        nedDOOM3 server and map pack v5 info - here -


        Also available from:

        * gamespot - link -
        * doom3 filefront - link -
        *

      • [ET] customs night 18 info!
        01/10/06
        hallo!


        Thursday 05-Oct-06
        from 8:30pm


        Crevasse (beta 1)
        by the creator of Adlernest
        competion map
        xfire review - here -

        El Kef (GA_test5)
        a reworking of the initial SW version
        see below post for map info
        El K

      • [ET] map news --- El Kef
        01/10/06
        Marko has released GameArena test version 5 of El Kef! He's modified the SW version of the map to improve comp play.


        GA test 1 release notes: removed the first allied spawns and moved them in the courtyard, under the big woodden shelter
        changed axis respawn time to 30

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