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[D3] nedDOOM3 mod 
Sunday, 1 October, 2006, 09:10 - Doom
I've finally put together pages for my Doom 3 mod, server and map pack info!

nedDOOM3 [RealDamage] info and download - here -
nedDOOM3 server and map pack v5 info - here -


Also available from:

* gamespot - link -
* doom3 filefront - link -
* videogames1 mtv - link -
* GameArena - link -


NOTE: the GameArena download has the updated readme
(see info page^^^)


=]

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[ET] customs night 18 info! 
Sunday, 1 October, 2006, 09:00 - Enemy Territory
hallo!


Thursday 05-Oct-06
from 8:30pm


Crevasse (beta 1)
• by the creator of Adlernest
• competion map
• xfire review - here -

El Kef (GA_test5)
• a reworking of the initial SW version
• see below post for map info
• El Kef (SW) played on night 15
• El Kef (GA_test3) played on night 17



Maps can be downloaded from server or - here -

Customs night info/history - here -

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[ET] map news --- El Kef 
Saturday, 30 September, 2006, 23:49 - Enemy Territory
Marko has released GameArena test version 5 of El Kef! He's modified the SW version of the map to improve comp play.


GA test 1 release notes:
• removed the first allied spawns and moved them in the courtyard, under the big woodden shelter
• changed axis respawn time to 30 seconds instead of 25
• added a balcony overlooking the flag courtyard to replace the house with narrow windows that was almost a dead end for allies
• added a second team door for the allied forwar spawn. When the main gate blows, this provides a larger exit for allies.
• enlarged the main gate access for allies at forward spawn exit. Half of the building doing the corner in that map section has been deleted
• removed detail in the different critical paths to reduce congestion
• removed the dynamitable wall to the command post. It's now replaced with an open door way
• fixed a couple of graphical bugs & glitches
• moved the ladder just above the flag, to make jumping down easier
• enlarged the axis last spawn door way. It was extremely narrow, only allowing 1 player to run out at a time
• moved the trucks the docs have to be taken to. It's a little more forwards now, which means it's no longer in the allies' way when they exit the forward spawn
• removed the defense door to the docs. This should highly weaken axis defense


GA test 2 release notes:
• texture bug fixes (e.g small doorway exit of old indoor allied spawn...)
• ammo & health racks in first courtyard moved over to the opposite side
• enlarged doorways after the forward spawn to make access to all buildings easier
• fiddled with trigger entites to make the picking up & dropping off of the objective easier. This should avoid players needing to jump on the table / truck pick up / secure the objective.
• fixed "spawning on top of each other" bug. This was just a lack of spawn entities for allies :)
• improved FPS !!! (finally lol). There's still a bit of work to do on this but it's gradually getting better & better \o/


GA test 3 release notes:
• fps improvements


GA test 4 release notes:
• added split access to the CP for allies


GA test 5 release notes:
• fixed graphical glitch found by Blackjack & Syd



-post will be editted as map progresses-


-GA_test5 on server now-
Map can be downloaded from server or - here -

GameArena El Kef discussion - here -

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[ET] map news --- Raw Castle TE 
Friday, 29 September, 2006, 10:19 - Enemy Territory
The final version of Raw Castle Tournament Edition by redRum is near completion!

stay tuned!


=
note: private testers please delete the following files:
raw_te_final.pk3 from the etmain folder
raw_te_final_ETPRO_ONLY.pk3 from the etpro folder
=

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[ET] new map --- The Lighthouse (beta 1) 
Friday, 29 September, 2006, 10:05 - Enemy Territory
mrfin, the creator of Bridges, has released his latest map 'The Lighthouse.'

Map details including screenshots - here -

Axis attack in this map with three main objectives...
-destroy lighthouse light
-destroy comms room inside the underground bunker
-destroy the anti-ship gun


This is a VERY atmospheric map with plenty of action!

Download from server or - here -


=
note: private testers can delete lighthouse_beta.pk3 from the etmain folder.
=


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[ET] server configs updated! 
Friday, 29 September, 2006, 08:50 - Enemy Territory
I've updated (and simplified!) the nedETPRO server configs.


nedET [public] - GA s8 core configs
nedET [scrim] - GA s8 core configs
nedET [comp] - GA s8 core configs

nedET [campaign] - based from MGL season 3 public config
nedET [ctf] - xp enabled - heavies, arty, mines reduced
nedET [trickjumping] - sv_cheats ON - pmove_fixed 1 - 1 sec spawntimes
nedET [map testing] - same as TJ config - all level 4 - min charge times

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nerd saying hello! 
Sunday, 24 September, 2006, 12:18 - >Nerd saying Hello!
Hi Tanya =]

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[ET] new map --- Crevasse (beta 1) 
Sunday, 24 September, 2006, 08:45 - Enemy Territory
The creator of Adlernest, Dersaidin, has presented the ET community with another map designed for competition 6v6/5v5/3v3
Steal the keycard and use it access the elevator shafts. Grab the flag for a forward spawn. Repair the damaged Anti-tank gun and use it to gain access to the Axis Cypher Radio. Press use on the radio to transmit the Axis Cypher Codes back to Allied HQ.


note: firing the anti-tank gun is a 2 button process



For a beta 1 release this map is very good!
Download from the server or - here -

Crevasse has also been included in two of the map cycles - link -

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[RtCW] wolf server details completed 
Friday, 22 September, 2006, 15:09 - Wolfenstein
My Return to Castle Wolfenstein server details are now in the forum. It runs the OSP mod and custom maps.

Details - here -

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[FEAR] new custom insignias for fear server! 
Friday, 22 September, 2006, 02:35 - FEAR
Thanks to TOG Adeptus there are now custom insignias on the server =]

Server details including insignia images - here -

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