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[ET] new map --- Crevasse (beta 1) 
Sunday, 24 September, 2006, 08:45 - Enemy Territory
The creator of Adlernest, Dersaidin, has presented the ET community with another map designed for competition 6v6/5v5/3v3
Steal the keycard and use it access the elevator shafts. Grab the flag for a forward spawn. Repair the damaged Anti-tank gun and use it to gain access to the Axis Cypher Radio. Press use on the radio to transmit the Axis Cypher Codes back to Allied HQ.


note: firing the anti-tank gun is a 2 button process



For a beta 1 release this map is very good!
Download from the server or - here -

Crevasse has also been included in two of the map cycles - link -

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[RtCW] wolf server details completed 
Friday, 22 September, 2006, 15:09 - Wolfenstein
My Return to Castle Wolfenstein server details are now in the forum. It runs the OSP mod and custom maps.

Details - here -

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[FEAR] new custom insignias for fear server! 
Friday, 22 September, 2006, 02:35 - FEAR
Thanks to TOG Adeptus there are now custom insignias on the server =]

Server details including insignia images - here -

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[FEAR] Extraction Point SP demo released 
Thursday, 21 September, 2006, 13:05 - FEAR
Extraction Point is the name of the upcoming expansion pack for FEAR.
details - here -

A single-player demo has been released featuring a new enemy and weapon (minigun).

happy days!

get the demo - here -

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[ET] server update - etpro 3.2.6 
Tuesday, 19 September, 2006, 08:49 - Enemy Territory
The nedETPRO server has been updated from ET Pro v3.2.6 rc1 to v3.2.6

details and download - here -
For Australian players, GameArena servers use 3.2.6 rc1 (for now) so best to get the latest etpro version from my (or another) server rather than replace the .pk3 This way a sum number will be added to the name so both servers can be played on.


=]

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[ET] customs night 17 info! 
Tuesday, 19 September, 2006, 06:55 - Enemy Territory
hello!


Thursday 21-Sep-06
from 8:30pm


-edit: changed main map to test3 from test2-


El Kef (GA_test3)
• a reworking of the initial SW version
• see below post for map details
• El Kef (SW) played on night 15

Bridges - a revisit!
• beta 5 version played on night 2
• final version played on night 3 and revisited on other nights
• with the upcoming public beta release of 'The Lighthouse' I reckon it's time for another revisit of this amazing map.
• Bridges and Lighthouse details - here -

The Lighthouse is being privately playtested on the nedETPRO server before it's first public release. Contact me if you're interested in being a part of the private pre-release testing of custom maps.


Maps can be downloaded from the server or - here -

Customs night info/history - here -

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[ET] map news - El Kef 
Saturday, 16 September, 2006, 02:14 - Enemy Territory
Marko has revisited his map El Kef with some nice changes for better SW play. He's modified the SW version of the map.


* go - here - for more info!

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[ET] fritzbot update! 
Monday, 11 September, 2006, 10:12 - Enemy Territory
Two new packs have been added to the FritzBot server.

• Gold Rush bug-fix pack.
- fixes an allied engineer issue

• ET Tundra waypoints pack.
- new map support, an RtCW custom remake


The packs and the map can be downloaded from the server or - here -

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[BF2] bot server updated to v1.4 
Monday, 11 September, 2006, 10:00 - Battlefield
The nedBF2 BOT Server has been updated to v1.4

New to v1.4
(full patch details - link -)
• new map: Road to Jalalabad
• new server option: no vehicles mode
• gameplay tweaks including the addition of a prone->crouch delay
• bug fixes



Server details - here -

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[ET] Warbell etpromapscript installed 
Wednesday, 6 September, 2006, 10:34 - Enemy Territory
I've installed an etpromapscript for the map Warbell.

-quote from McNite the map maker-
• restricts the access to the roof room at the belltower constructible to make defense up there a lot more vulnerable to explosives and to get rid of the massive backshooting that engies experienced a lot
• sets allied spawntime to 25s instead of 20s giving the attackers another 5s of travel time advantage
• makes the bellmechanism buildable with 1 engie chargebar (instead of 1.5), which makes the construction a lot faster
• removes the wait at the mapend: map is won right after the 3rd sacrifice (Der'Saidin from GA league from downunder suggested this)

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