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[CODUO] UO server news! 
Saturday, 4 August, 2007, 10:14 - Call of Duty
• nedPAMUO server setup to run GameArnea CTF comp config - link -

• nedUO v1.1+ completed - link -
updates from v1.1

-by request, server-side file provided that gives server admins the option to make the M1 Garand run with default stats ei. rate of fire etc

-editted battlerank notifications to work with nedUO mod if scr_battlerank set to 1 (english only)

default battlefield promotions
nedUO battlefield promotions
Rifleman
additional frag grenades and pistol ammo
additional pistol ammo

Squad Leader
additional smoke grenades and ammo and the inclusion of binoculars
same

Section Sergeant
additional pistol ammo and inclusion of sathcel charges
inclusion of sathcel charges

Platoon Sergeant
additional ammo and the ability to use artillery support
same

-added more cvar options in server configs

-all-weapons server config supplied (default M1 Garand recommended for this config)

-VEH_UnlinkPlayer exploit server fix supplied




my CoD:UO server IP
- 203.12.0.100:28980 -



By default my CoD:UO server will run the nedUO mod with the all-weapons config with a default M1 Garand.

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[CODUO] nedUO mod and server news! 
Monday, 30 July, 2007, 09:22 - Call of Duty
• By request, nedUO v1.1+ in progress!
full details - here -

• As of today I'm running a custom .dll file which fixes an unpatched exploit (server-only file). It's experimental so please let me know of any server crashes or strange occurrances.


also, custom map test night soon!

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[ET] Glider 3 waypoints installed! 
Sunday, 29 July, 2007, 07:56 - Enemy Territory
The map Glider 3 by 2Bit has been waypointed by TomTom and is now setup on the server!


map and fritzbot pack can be downloaded from the server or - here -
this is a work in progress so feel free to leave some feedback!

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[ET] Glider now has FritzBot support !! 
Thursday, 26 July, 2007, 11:00 - Enemy Territory
TomTom has yet again provided the ET community with FritzBot support for another custom map... Glider v3.0.2

awesome map this one
much fun to be found ;p


testing soon!
...stay tuned

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[CODUO] more options for nedUO coming soon! 
Friday, 20 July, 2007, 12:49 - Call of Duty
The nedUO mod has altered the M1 Garand's rate of fire and changed it's characteristics to match the KAR98k. By request I'm making an addon patch for those who want to play nedUO with a default M1 Garand. This will be a server option. (this patch will be recommended for those servers that use the mod with all/most weapons enabled) I've also been asked to supply an all weapons server config for nedUO.

• M1 Garand defaults optional add-on
• all weapons server config

...coming soon ;]

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[CODUO] nedUO server up! 
Monday, 16 July, 2007, 12:23 - Call of Duty
I've organised a server for the nedUO mod.
This will run for at least two months from the following IP 203.12.0.100:28980

12 public slots
most voting options enabled

server and mod details (and links) - here -



custom map testing soon!

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server news 
Thursday, 12 July, 2007, 09:53 - >Games (PC)
a quick note about the future of my externally hosted servers

• Call of Duty United Offensive [nedUO mod] server up soon
• Doom 3 [nedDOOM3 mod] server will run to at least end of 07
• nedET & nedRTCW servers to shut down mid August 07
• SOF2 server up mid August to help test my weapons mod
-unknown- server to test custom maps and comp mods

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[ET] server shutting down mid AUGUST 
Thursday, 12 July, 2007, 09:42 - Enemy Territory
The nedET server will be shutting down mid August after the end of GameArena season 10

The server doesn't get used the way I intended and unfortionately the ET community is in decline.


So... I'm looking for a new game to play and host a server for! After playing ETQW open beta I've decided this won't be it. ETQW is going to make an AWESOME competition game but public server play just won't be my style.



So what will my next big game be ??
time will tell ;p

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[CODUO] fixed nedUO download!! 
Tuesday, 10 July, 2007, 09:07 - Call of Duty
nedUO mod download fixed!

I made an error with the file format! All good now.
If you have a nedUO folder, delete it before installing new one.


nedUO server up in a few days ;]

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[CODUO] nedUO mod v1.1 finished 
Sunday, 8 July, 2007, 14:06 - Call of Duty
I've finished v1.1 of the nedUO mod.

changes since v1.0f
-removed test BOTs from spawning in SD and RE gametypes from local server config execution setup
-more info in readme
-added more info into example server config
-removed replacement sound for Torkarev TT-33



Full details including download link - here -
I'll have a 12 slot server running with this mod by the end of the week ;]

If I ever find a way to remove corpes in respawning gametypes after x seconds then I'll add it to the mod! imo, this would complete it.

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