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[CODUO] example server configs for nedUO updated 
Saturday, 11 August, 2007, 09:36 - Call of Duty
I've added more available gametype specific cvars to the example server configs suppplied with the nedUO mod. This makes them more complete.

Also some values have been updated:
• BEL icon position time for axis compass reduced from 6 to 4 seconds
• BEL alive point time reduced from 10 to 5
• BEL scorelimit incread to 100 from 50
• lowered the default basehealth cvar for BAS as i've disabled the tanks


full details - here -

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[CODUO] custom maps decided for nedUO server! 
Friday, 10 August, 2007, 02:43 - Call of Duty
After some initial testing of custom maps I've decided to include the following list on my CoD-UO server.

• Activision's official CoD:UO map pack
-mp_peaks
-mp_streets
-mp_uo_carentan
-mp_uo_dawnville
-mp_uo_depot
-mp_uo_harbor
-mp_uo_hurtgen
-mp_uo_powcamp

• Aquitaine 2
• Benouville - Pegasus Bridge
• Dniprov
• Hφllenberg
• MOH Southern France



Full details including gametype info and download links - here -
(All the maps including the map-pack can also be downloaded from the server.)

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[CODUO] common Punkbuster kicks from my UO server explained 
Saturday, 4 August, 2007, 13:25 - Call of Duty
If you are getting kicked from my CoD:UO server for having incorrect values of any of the following settings...

r_nv_fog_dist

r_lodbias

r_lodscale


...then go - here -


IF YOU WITNESS PEOPLE GETTING KICKED FOR THESE SETTING IT DOES NOT NECESSARILY MEAN THEY ARE CHEATING OR EXPLOITING!

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[CODUO] UO server news! 
Saturday, 4 August, 2007, 10:14 - Call of Duty
• nedPAMUO server setup to run GameArnea CTF comp config - link -

• nedUO v1.1+ completed - link -
updates from v1.1

-by request, server-side file provided that gives server admins the option to make the M1 Garand run with default stats ei. rate of fire etc

-editted battlerank notifications to work with nedUO mod if scr_battlerank set to 1 (english only)

default battlefield promotions
nedUO battlefield promotions
Rifleman
additional frag grenades and pistol ammo
additional pistol ammo

Squad Leader
additional smoke grenades and ammo and the inclusion of binoculars
same

Section Sergeant
additional pistol ammo and inclusion of sathcel charges
inclusion of sathcel charges

Platoon Sergeant
additional ammo and the ability to use artillery support
same

-added more cvar options in server configs

-all-weapons server config supplied (default M1 Garand recommended for this config)

-VEH_UnlinkPlayer exploit server fix supplied




my CoD:UO server IP
- 203.12.0.100:28980 -



By default my CoD:UO server will run the nedUO mod with the all-weapons config with a default M1 Garand.

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[CODUO] nedUO mod and server news! 
Monday, 30 July, 2007, 09:22 - Call of Duty
• By request, nedUO v1.1+ in progress!
full details - here -

• As of today I'm running a custom .dll file which fixes an unpatched exploit (server-only file). It's experimental so please let me know of any server crashes or strange occurrances.


also, custom map test night soon!

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[CODUO] more options for nedUO coming soon! 
Friday, 20 July, 2007, 12:49 - Call of Duty
The nedUO mod has altered the M1 Garand's rate of fire and changed it's characteristics to match the KAR98k. By request I'm making an addon patch for those who want to play nedUO with a default M1 Garand. This will be a server option. (this patch will be recommended for those servers that use the mod with all/most weapons enabled) I've also been asked to supply an all weapons server config for nedUO.

• M1 Garand defaults optional add-on
• all weapons server config

...coming soon ;]

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[CODUO] nedUO server up! 
Monday, 16 July, 2007, 12:23 - Call of Duty
I've organised a server for the nedUO mod.
This will run for at least two months from the following IP 203.12.0.100:28980

12 public slots
most voting options enabled

server and mod details (and links) - here -



custom map testing soon!

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[CODUO] fixed nedUO download!! 
Tuesday, 10 July, 2007, 09:07 - Call of Duty
nedUO mod download fixed!

I made an error with the file format! All good now.
If you have a nedUO folder, delete it before installing new one.


nedUO server up in a few days ;]

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[CODUO] nedUO mod v1.1 finished 
Sunday, 8 July, 2007, 14:06 - Call of Duty
I've finished v1.1 of the nedUO mod.

changes since v1.0f
-removed test BOTs from spawning in SD and RE gametypes from local server config execution setup
-more info in readme
-added more info into example server config
-removed replacement sound for Torkarev TT-33



Full details including download link - here -
I'll have a 12 slot server running with this mod by the end of the week ;]

If I ever find a way to remove corpes in respawning gametypes after x seconds then I'll add it to the mod! imo, this would complete it.

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[CODUO] i'm back into COD 
Saturday, 7 July, 2007, 12:03 - Call of Duty
I've decided to go back to Call of Duty. I tried out COD2 and didn't like it at all. Hitboxes are crazy and the damage from a sniper shot to the shoelace will kill. Call of Duty: United Offensive is the best COD title out there in my opinion so I've joined a TOG team called Hellcats. The Hellcats are what's left of the old TOG Hurricane, Lightning and Typhoon squads... all played the original COD. Most have moved on to COD2.

The Hellcats have just entered into the GameArena 6v6 CTF ladder... not my favourite gametype but plenty of fun to be had!


This has also made me focus on finishing v1.1 of the nedUO mod.
-out this week!- - link -

I'll get nedUO v1.1 hosted for a while when done.
12 (+1) slot server.

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