ned's blog

[ET] map script for Tram Fight (beta 2) 
Saturday, 22 July, 2006, 05:21 - Enemy Territory
I've installed mortis' latest map script that fixes a clipping exploit in Tram Fight (beta 2).

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[ET] new map --- Warbell 
Friday, 21 July, 2006, 23:28 - Enemy Territory
This come from the creator of The River 2 - Redux. There's been quite a bit of hype about this map... time for a look!

Axis are trying to mess in the occult again, and do real nasty things. Allied special forces took over the occult site in a raid. Now the Axis attack to get back control over the old Abbey and finally raise the evil Wargod. Allies are on the mission to save the world from this of course.

TIP - the 'Hidden Room' is in the Guardhouse near flag!

Download map from server or - HERE -

Warbell will be played on the next public customs night which will be announced soon.
Customs night info/history - HERE -

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[GTR] GTR2 demo released! 
Friday, 21 July, 2006, 23:03 - GTR
It's coming! GTR2 will be here soon!

A demo has been released...
The demo version gives you the chance to drive one of two FIA-GT class cars against up to 15 computer controlled opponents, at the Barcelona GP circuit.

Official website - HERE -

If you still enjoy a run with the original GTR (on Bathurst even!) then join us on my 6 car server.
Details - HERE -

There's nothing more frightening than a nerd with a high powered vehicle :O

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[ET] FritzBot v.70 mod 
Wednesday, 19 July, 2006, 13:30 - Enemy Territory
FritzBot v.70 mod is on the server, setup and now ready to play =)
Thanks to SnakeTails and TOG|Arkon>oB< for the initail testing!

details - HERE -

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[ET] new map --- Nachteinbruch 
Sunday, 16 July, 2006, 12:50 - Enemy Territory
During this maps beta phases it was called Flak Cannon. This final release saw a name change, Nachteinbruch, which is nightfall in German. Nachteinbruch has FritzBot support!
Northern Germany, 1943. The Axis have created a prototype Ammo that will be devastating to the Allied forces if used by their Pak Cannon. The Allies need to destroy the Ammo and the Pak Cannon to prevent the Axis from using it.

Download map from - HERE -

Stay tuned for the first big FrtizBot playtest very soon =)

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[ET] new map --- Wacht Am Rhein (bulge_beta1.pk3) 
Saturday, 15 July, 2006, 08:44 - Enemy Territory
This is a fueldump style map supported by the FritzBot mod... Happy Days!!

From the creator...
It's titled Wacht Am Rhein, which was the German army's operational name of the Ardennes offensive in December 1944, more commonly known as The Battle of the Bulge. I'd say the map is slightly larger than Fueldump and features the Axis on offense: their primary goal is to escort a tank through the forest roads, into the allied held town and use it to destroy the heavy church doors. Within the church is the Allies command and control center, which the axis must dynomite and destroy to win. The allies can impede the progress of the Axis by building several barriers to slow the progress of the tank.

This one will be added to the FritzBot map rotation!
Download map - HERE -

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[ET] new map --- SW Fueldump TE 
Wednesday, 12 July, 2006, 10:13 - Enemy Territory
Fuel Dump has been revistited! SW Fueldump TE is a renewed version of Fueldump and SW Fuel Dump by mortis.

beta 1 (sw_fueldump_te.pk3) released 10-July-06 ~ details - HERE -
beta 2 (sw_fueldump_b2.pk3) released 11-July-06 ~ details - HERE -

beta 1
The following is a list of changes from the normal Fueldump.

no more snow
tank moves 50% faster
bridge is built 50% faster
tank is indestructible.
tank moves automatically (this means no more escorting the tank)
tank has 3 stop points, after this it needs to be 'touched' again, in order for it to move automatically again.
allied can spawn at command post
1 of the CP gates can not close entirely to prevent axis from CP camping
tank becomes destructible again at the very end of its route.
the depot fences are nadeable (chuck 2 nades on the first parts of a fence and it's destroyed)
axis can now spawn @ the truck inside the depot's building (3 people only)

beta 2

* Doesnt mess with other maps textures anymore (completely standalone)
* Corrected stepsounds for all surfaces
* Autospawns optimised
* Allies gain a second initial spawn after the tank broke the grate (no big deal imo, but we all hate walking)
* Reacted on people who could still jump into the depot (if you still can, post a demo ;-) )

NOTE: there is a texture issue with beta 1 so do not install as it will affect other maps.
beta 2 is on the server and can be downloaded from - HERE -

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[ET] ETTV demo watching available on server 
Sunday, 9 July, 2006, 12:23 - Enemy Territory
After much testing and tweaking, ETTV server-side demos (.tv_84) can now be watched on the nedETPRO server :)

Some of the best teams in the world can be view in action and all in sync!
eg, QuakeCon 2005 ET Tournament matches - link -

- more details soon -

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[ET] customs night 12 info! 
Saturday, 8 July, 2006, 03:10 - Enemy Territory
Thursday 13-July-06
from 8:30pm

Foo Fighter - ET Edition (beta 3)
This is a remake of a popular RtCW custom map (the one with the ufo in it for those who don't know/remember). It also has BOT support in the latest version of the FritzBot mod which is on the server! This map will also be included in the next campaign which is in progress, campaign details - HERE - Do we need any more excuses to play this!?!? I think not! =)

CAHA: Tavern (beta 2)
This is one amazing looking map! beta 1 was played during customs night 5 and was enjoyed by all! beta 2 brings some nice changes including the cellar wall being able to be destroyed by any explosives, grenades included. Many bug fixes are sorted and the map now has a fireteam locations file (thanks to neddie!!11!1!). That was one complaint of beta 1, new people to the map didn't know what floor they were on. FPS count has been improved too! See - HERE - for map info and check out the screenshots!

All Welcome!

Download maps - HERE -
Customs nights history - HERE -

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[ET] new map and map update - Base Race and Arhabeach TE 
Wednesday, 5 July, 2006, 09:56 - Enemy Territory
Well I've finally been talked into installing Base Race on the nedETPRO server :) (you guys can stop hassling me now :P)

Base Race (beta 3a)
Its a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins!

For those that don't know how the map works (like me) have a look at the Baserace: Beta 3 - Mission Guide - HERE -

Arhabeach TE by B0n3g1b has been bug fixed and finalised... BUT... the new version has the same .pk3 & .bsb names so you will NEED to delete your current arhabeach_te.pk3 from your etmain folder (if you have one there). If you see arhabeach.pk3 you can delete that as well.

Arhabeach was first played on customs night 8 and was enjoyed by all. Always good games on this one! Custom nights history - HERE -

Download maps - HERE - :)

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