ned's blog

[MOHAA] Breakthrough 'portable MG42 removal mod' 
Monday, 16 April, 2007, 11:23 - Medal of Honor
I've made a small server-side mod which removes the portable MG42s in MOHAA Breakthrough. The stationary MG42s remain.

details - here -

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[ET] new map --- Vesuvius (beta 1) 
Friday, 13 April, 2007, 10:04 - Enemy Territory
mrfin, who made Bridges and The Lighthouse, has teamed up with FireFly, who made Tram Fight, to give us a new map creation call 'Vesuvius'.

This really is a beautifly made map. Do yourselves a favour and set all the graphics settings up and jump into this map! At the very least turn fastsky off.

Check the screenshots out!!
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Download from server or - here -

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[ET] FritzBot update - Adlernest 
Friday, 13 April, 2007, 09:56 - Enemy Territory
CrapShoot has updated the FritzBot pack for Adlernest to v1.05
This update fixes a scripting issue regarding switch usage.

Download from server or - here -

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[MOHAA] Breakthrough Runner available for download 
Monday, 9 April, 2007, 01:25 - Medal of Honor
The MOHAA Breakthrough Runner by Apextwin is a utility that sets up a MOHAA Breakthrough server via a GUI. Due to the original site no longer existing and it being an excellent tool I've decided to host it.

details - here -

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[RtCW] no hitler pack for Frostbite TE 
Monday, 9 April, 2007, 01:12 - Wolfenstein
I made an optional pack for clients to use on my RtCW server that removes the hitler picture and speech on the radio in the map Frostbite Tournament Edition. If used it will match the ET version of the same map.

note: servers need to have it installed for it to work

details - here -

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[BF2] I've now started playing BF2 for TOG|Zombies 
Sunday, 8 April, 2007, 15:05 - Battlefield
I've decied to give BF2 a go ;]

After playing on my BOT server a chatting with TOG|303 about the game I've decided to join a social group for the odd scrim and ladder match.

I had my first pub game tonight!
GameArena #8
Mashtuur City - 22 players on a 32 map
USA medic
k/d 18/12
earned the medic combat badge

I enjoyed a quick game I had. I didn't fly anything as I have no idea how to. I just joined a squad and followed orders. A good map imo too. I have a lot to learn with this game!

I think I'll enjoy this game... at least until ET: Quake Wars is released ;p

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[MOHAA] Breakthrough DF_GERMAN_SHOTGUN menu mod 
Saturday, 7 April, 2007, 08:50 - Medal of Honor
I've made a mod for MOHAA Breakthrough servers that have set Axis to use a Shotgun instead of the Gewehrgranate (rifle grenade) via the dmflags setting.

This mod changes the picture and selection text of the Gewehrgranate in the weapon selection menu to show a picture of a Shotgun and display "SHOTGUN" text when the default Gewehrgranate area is highlighted.

I made this mod because it annoyed me that even if you have the dmflags set to make axis use the shotgun you still saw the gewehrgranate in the menu.

mod details and download - here -
MOHAA Breakthrough server details - here -

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[UT04] servers and forum updated 
Friday, 6 April, 2007, 09:33 - Unreal
Well I finally got some time to work on my UT2004 servers!

UT 2004 server
-updated UTComp to v1.7a
-updated UT2Vote to v5.6
-updated the nedUT2004 pack

Clone Bandits mod server
-updated UTComp to v1.7a
-created nedUT2004 CLONE BANDITS pack
-completed forum info thread

All details found - here -

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[ET] True Combat: Elite server 
Friday, 6 April, 2007, 09:29 - Enemy Territory
Due to a lack of interest I won't be setting up a TC:E server. It's a real shame this mod hasn't got the support it deserves. It really is a good mod.

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[UT04] UTComp v1.7a released! 
Thursday, 5 April, 2007, 08:24 - Unreal
UTComp Version 1.7a has been released.
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Changelog from version 1.6a:
Significantly improved enhanced netcode accuracy.
Added the ability to view other players stats on the server via the scoreboard.
Added forward gametype as a votable option.
Added server side option to fix Epic's small shield absorption bug.
Fixed movement error from v1.6a due to old test code.
Added option for players to disable their own specific adrenaline combos.
Servertravel parameters will now work on initial loading of game.
Fixed Show Colored names when targeting enemy players option.
Fixed scoreboard spectator box being too large with UTComp scoreboard disabled.
Fixed GUI setting your current name to your first saved colored name's colors when you load the colored names menu the first time.
Saving a colored name does not automatically change your name to this name when connecting to a server anymore.
Fixed auto demo recording not working in assault under certain conditions.
Added serverside option to allow quick map restart votes when map voting is disabled.
Minor GUI fixes.

This plus UT2Vote v5.6 will be updated on the server soon!

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