ned's blog

[ET] initial test of TC:E mod went well 
Saturday, 10 February, 2007, 06:36 - Enemy Territory
Well I have to say that the True Combat: Elite mod is better than I first expected!

Initial testing went well.
Thanks to gasman for helping me.

...more details soon.

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[D3] patch v1.3.1 released 
Wednesday, 7 February, 2007, 10:03 - Doom
Details - here - :
Fri Feb 2 14:59:44 CST 2007

Doom 3(TM) 1.3.1

We've posted a Doom 3 update (version 1.3.1) to ftp and torrent. You will find a detailed list of changes below.
There is nothing major in this update, but we had accumulated various fixes and improvements over recent months
and we felt it was worth putting a new release out. We've been testing the game under Vista, and we're also
bringing back cross-platform multiplayer compatibility with the Mac (the installer was contributed by Aspyr[1]).

A few notes about Vista:

We've tested Doom 3 and Quake 4 to run fine on Windows Vista, provided you have an OpenGL ICD installed
(provided by your GPU vendor). Both NVidia and AMD/ATI have released an OpenGL ICD in their latest driver line.

If no OpenGL ICD is present, the default OpenGL driver is a wrapper to D3D provided by Microsoft, which lacks the
necessary features to run id games with their full performance and graphical impact.

The install CDs (and DVDs) for Doom 3 and Quake 4 will install the game fine under Vista. The Quake 4 installer
may require you to install Flash Player first, and Vista may pop occasional warning windows but in the end
you will get a working installation.

Fixes and updates in 1.3.1:
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)

Fixes for modding/SDK:
- Fix RevBitFieldSwap issue (affected only big endian platforms)
- Fix ReadBindFromSnapshot
- Verbose overflow check in idBitMsg::WriteBits and apply related fixes
- Fix a GetFileList issue
- Expose key states and button states to the game
- Pass lastPredictFrame to the game (client prediction)
- Pass HandleMainMenuCommands to the game
- Pass the GUID to the game (in ClientConnect call)
- Allow game to override gui load menu

this patch also changes server protocol so client MUST equal server version to join. If you patch your client you will NOT be able to join v1.3 servers.
this will patch ANY current Doom 3 version to v1.3.1

The nedDOOM3 mod server will be running with this latest patch soon.

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[D3] nedDOOM3 mod and MapPack v6 online soon! 
Wednesday, 7 February, 2007, 09:57 - Doom
My Doom 3 mod will be online again sometime soon with a new mappack. This new mappack will be v6 and testing will start within the next week or two for map/mod compatibility. Contact me if you would like to help test some Doom 3 maps =]

nedDOOM3 mod details - here -

...stay tuned

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[ET] TCE server up soon 
Wednesday, 7 February, 2007, 08:29 - Enemy Territory
True Combat: Elite is a modern world total conversion for ET.
This mod will be available to play on my server soon.

- -

required files:

v0.49 full (450MB) - link -
v0.49b patch (7MB) - link -

v0.49 full is also available from GameArena - here -

TCE will be setup and tested first on my home server.
If you're interested in helping me test this mod contact me =]

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[RtCW] night2 10-Feb-07 
Wednesday, 7 February, 2007, 08:25 - Wolfenstein
The next RtCW event is on Saturday 10-Feb-07 from 9pm NSW time.
all welcome!

server details - here -

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[FEAR] Tokara Forest server 
Tuesday, 6 February, 2007, 11:33 - FEAR
Lobotomy's recreation of Tokara Forest is up to beta 3a. I've made up a server dedicated just for this great map =]

I'm sure this will be a hit at the next UniLAN!

Details - here -

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[ET] GA season 9 configs for nedETPRO news part 2 
Thursday, 1 February, 2007, 09:39 - Enemy Territory
Well I'm over waiting for the correct mapscripts from GameArena so I simply bypassed the hashchecks on Braundorf, Frostbite & Radar. The server configs including gaseason9 will now stay loaded when the above maps are selected.

See below for inital post re this.

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[FEAR] Tokara Forest made for FEAR 
Monday, 29 January, 2007, 09:02 - FEAR
A mapper by the name of Lobotomy has recreated Tokara Forest for F.E.A.R.
Unreal Tournament players will know this map well as it's a UT original.
This is an amzing recreation and I'm looking forward to the final version!

Details - here -

Look out for a server named 'Tokara Forest test' over the next few days!

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[ET] GA season 9 configs for nedETPRO news 
Saturday, 27 January, 2007, 07:24 - Enemy Territory
The public released server mapscripts and season 9 .config have issues. The mapscripts for radar, frostbite and braundorf don't match the hash numbers in the config. All other season 9 maps are ok. Currently if any of these three maps are selected the server configs will not load and the etpro default comp settings are forced.

They are aware of this. The server will be updated as soon as I have the correct mapscripts.

...stay tuned!

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[ET] server configs updated 
Friday, 26 January, 2007, 03:10 - Enemy Territory
GameArena season 9 has started. The nedETPRO server configs have been updated. The only difference between season 8 and 9 are maps and the addition of mapscripthashes in the config to ensure that servers have the same mapscripts as GA (trouble is the main config has no 'signature' so it's kind of irrelevent and easy to bypass).

season 8 - 9 changelog
swapped El Kef (SW) for El Kef (GA)
removed Heart of Gold
added Sottevast (beta 3b)
added Wurttemberg (beta 4)

nedETPRO details - here -

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