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[MOH-A] Airborne demo notes 
Saturday, 25 August, 2007, 08:44 - Medal of Honor
After playing the Medal of Honor Airborne demo - link - i have to say this is going to be a nice game.


For those who haven't looked at it yet...

• very generous on older systems
no lag for me at all, played on default settings
AMD 2500+ XP (overclocked)
1GB RAM
6800GT (defaults)
• beautiful graphics
• ironsights work well
movement took a bit to get used to
-can't move while using ironsights unless you press your Sprint / Ironsight Move button
-no lean unless using ironsights
-no prone
-crouch toggle movement only
After the initially feeling foreign, shooting with all weapons felt good with the MP40 being my favourite. Pistols are very effective too. Rifles were the hardest to get used to but again, once adjusted they were great! I had to reduce my ingame mouse sensitivity right down to be accurate with anything.


I LOVED THE "TING!" SOUND WHEN YOU GET A HEADSHOT ON A HELMET WEARING AXIS ;P
i hope that's in the multiplayer!


TIP for CoD players!
double bind your Strafe / Peek Left and Right keys
ie. A Q & D E
rebind Use key to F



bugs

º the game wouldn't let me use the mosewheelup to select pistol and mousewheel down to grenade cycle
(i selected these ok in the menu but they wouldn't work ingame)
º i couldn't select alt-weapon ?




I'm VERY keen to see the multiplayer in this game. I don't think it will take most people long to adjust to the movement differences compared to other big titles.

some notes:

Game-Types
Airborne will ship with 3 game-types out-of-the-box at release: Team Deathmatch (TDM), "Airborne" TDM, and "Airborne" Objective.

The first two are very similar. In Team Deathmatch, both teams spawn on the ground and compete for kills. The winning team is the one with the most kills at the end of the time limit, or the first team to reach a pre-determined kill (frag) limit. In Airborne TDM, the twist is that while the Axis still spawn on the ground, the Allies now spawn in the air, and parachute in to wherever they choose on the map. Axis forces will be able to shoot at the Allies as they drop in, however there is a form of protection logic in the game. More about that in the Gameplay section.

Airborne Objective is poorly named, as it has very little to do with the classic Objective (OBJ) mode we all know from previous MOH's on PC. It is instead more like BF2's method of flag-capturing, or COD's Domination mode. In Airborne Objective, there are 3 flags on the map, the Axis spawn on the ground, and the Allies spawn in the air. 1 flag is in the Axis spawn, 1 is on the other side of the map (referred to as the Allied spawn/flag for simplicity), and 1 is centrally located. The flags at either end of the map only need 1 player to capture them, by standing in close proximity for several seconds. The flag will change colour (red for Axis, blue for Allies) depending on who controls it, and there are 3 circular indicator icons at the top of the screen which change colour in the same way to show progress/ownership of the flags. The middle flag requires 2 players to be there at the same time to capture it. The winning team is the one to capture and hold all 3 flags simultaneously. With players working properly as a team, and the Allies' ability to airdrop into whatever area they desire, this mode can be a lot of fun. Teamwork is essential however, as you won't survive long as a lone-wolf.



... along with new weapons, some new maps are also already in development, and part of the plan to be released sometime post-launch. ...

... New game-types are also part of the plan to add additional new content to Airborne through future patches and updates. ...


- Whiskey's Airborne Multiplayer Preview -


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