Sunday, 17 October, 2010, 01:19 - Far CryI've updated the Far Cry 2 multiplar maps info page with plan images of each of the official maps.
Posted by ned
Posted by ned
- LINK -
- Fixed custom sounds not playing after The Sacrifice update; also fixed the klaxon sound bug when zombies burn
- Tweaked the train dynamic a bit to better accommodate playing with survivor bots
- Added some exploding barrels
- Misc Nav fixes
- Fixed some faulty textures
Added personal spray to challenge map. Call it my autograph.
Fixed problem caused by "The Sacrifice" DLC in L4D2.
Nearly a year ago, we released a beta version of Dead Before Dawn to try and satisfy those who kept nagging us to release the campaign. We did just that and then suffered the wrath of the internet. Well, ever since then, we decided not to post any more news or media about the campaign until we feel it's ready. We did exactly just that, we kept updates to a minimum...
We have successfully overcome these obstacles and the campaign works in VPK format
A few weeks ago, we sent out a link to all the people who has ever donated to L4DMods. This link allowed them to download the RC for Dead Before Dawn. They had their hands dirty with the campaign and so far we have not received any serious issues with the campaign. Other errors we missed have already been fixed and everyday we have a new version with previous errors fixed. Although, there is always more work to be done when working on a campaign, what remains will be dealt with over the coming months. We can however assure you, that the future updates are only for minor things that are lower on our list or priorities. The campaign works in every aspect of the word.
* Fixed the need to type "snd_rebuildaudiocache" in the console to hear our custom sounds
* Fixed specific mission music and sounds from The Sacrifice DLC not playing when Dead Before Dawn is installed.
- Fixed a few third person camera cheats.
- Added VPK audio cache support.
- Added "The Sacrifice" content.
- Added Versus Multi-Map Scoreboard
- Added the L4D2 Mounted .50 Cal
- Fixed demos crashing on load
-updated nav mesh to match all changes
-update all skyboxs
-rebuild map sound levels w/new sounds
-type in console: "snd_rebuildaudiocache" this will rebuild your audio sounds
Chapter 3. Draw Bridge
- add feature jets flyby
- add rain storm sounds
- extra models & sounds
Chapter 5. Water Plant
- fix error flow: "smoke_exhaust_01"!
* Special Notes (all Maps)
- New VPK System (update)
- new updated details
- rebuilded map nav file
- now includes new map (Split map 4)
- update skybox
1. Riverside City
- updated intro scene
- update two credo events
2. Back Alley
- redesign some areas
- update credo event
3. Draw Bridge
- add rain storm (sound still updating)
- update three credo events
4. Military Outpost (new)
- new random pathing
5. Water Plant
- add extra details
- update gunshop
- new random pathing
6. Subway Station
- remove train track damages
You do not need this plugin to play multiplayer on L4D dedicated servers, however, I recommend getting it anyway, as it will make your server much less able to be highjacked, as it will not enable all cheats, but merely those listed below.
whenever HTM is loaded, the cheats it needs will be enabled, and whenever any other map is loaded, the plugin will disable them, preventing abuse that could happen otherwise.
1.0 - Initial version
1.1 - Removed all unnecessary variables.
1.2 - Add hook for noclip to make it actually work - merely removing its cheat flag wasn't enough.
1.3 - Added "kill" to the cheat enable list, restricted "give" to "give health", restricted "z_spawn" to exclude tanks and witches, made enabled noclip function like normal, fixed minor bug that causes servers to bork on map change.
1.3.1 - Added check to restriction on give and z_spawn to only restrict when "l4d2_htm_mp_enable" = 1.
2.0 - Added manual start of Live Fire Course settings to admins for any map and removed need to manually reset anything on map change.
2.5 - Add "respawn", "respawn_all", updated "htm_training_start" to also change game mode to versus and teleport bots back to start when they get to the end of the map. Requires "htm_mp_enabler.gamedata.txt" to be in gamedata folder for respawning to function.