ned's blog

[ET] map update --- Supply Depot 2 
Sunday, 15 October, 2006, 10:20 - Enemy Territory
ClanBase is now using a new version of Supply Depot 2 by arni and mortis.
- -

Features and Fixes:
spawn bug (mortis)
gold bug (mortis)
grenade/mortar over roof into stairwell exploit (mortis)
satchel/crane control exploit (mortis)
radio sounds completely removed (arni)
base alarm sound stops when truck is in base (arni)
Size reduced by 1.2Mb (arni)

I've replaced Supply Depot 2 (final) with this ClanBase version.
Thanks to Demanufacturer for this info!

Download from server or - here -

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[ET] ET 2006 State of Origin 
Friday, 13 October, 2006, 03:59 - Enemy Territory
The nedETPRO server will be hosting the Enemy Territory 2006 State of Origin competition. The server will be acting as a master ETTV server with Syd's server being the slave.

Details including format, dates/times, maps, teams plus more...

nedET info/feedback forum - link -

Who's looking after what??

ned - master server
syd - slave server
rogue - matches

Please note:

-ETTV is still beta so it's code isn't perfect. Lag spikes have been reduced during testing but these WILL OCCUR on occasions.
-ettv_mtu will only run at default if slaves are to connect. Because of this the client numbers to the slaves may have to be reduced.
-server runs the latest ETTV (beta 13)

-Sun 15-Oct-06

-Mon 16-Oct-06
-WA v SA

-Tue 17-Oct-06

-Wed 18-Oct-06

go Qld !!!!!

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[ET] customs night 19 info! 
Friday, 13 October, 2006, 03:34 - Enemy Territory

Thursday 19-Oct-06
from 8:30pm

The Lighthouse (final)
from the creator of Bridges!
amazing atmosphere!
great gameplay!

Golden Dunk (alpha 2)
CTF style goodness!
full details - here -
see below post

Maps can be downloaded from server or - here -

Customs nights info/history - here -

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[ET] new map --- Golden Dunk 
Friday, 13 October, 2006, 03:06 - Enemy Territory
This map name kept appearing on various ET forums around the place so I thought I'd go and check it out. I first saw it on the Final Remption public server -

Golden Dunk map is alot of fun! For full details see - here -
Thanks to Aki for the english translation!

Download map from server or - here -

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[ET] xfire update v1.64 
Friday, 13 October, 2006, 02:47 - Enemy Territory
Xfire v1.64 has added proper colouring of Wolfenstein: Enemy Territory names (thanks to James Abbatiello)!

happy days!

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[ET] map news --- The Lighthouse goes final! 
Tuesday, 10 October, 2006, 09:27 - Enemy Territory
mrfin's second map The Lighthouse has gone final!

Main changes since the beta releases:
Wreck has been altered to provide covering fire on the main entrance bunkers
from the rear end of the ship
When Axis team take the forward flag it becomes their default spawn until allies retake it
Access to the compound wall has been limited to reduce spawn camping.

For the uncultured, mrfin's first map was Bridges :)
- -

Download from the server or - here -

The lighthouse will be played on customs night 19
Customs night info/history - here -

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[ET] FritzBot updated! 
Sunday, 8 October, 2006, 13:48 - Enemy Territory
A new version of the FritzBot mod has been released and patched. This version, v0.70b + patch, includes new map support, some AI tweaks and bug fixes.

I've added Reactor to the map cycle!

FritzBot downloads - here -

NOTE: If you have played this mod before please DELETE your current fritzbot folder then install this latest version.

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[ET] new map --- Saberpeak 
Sunday, 8 October, 2006, 12:19 - Enemy Territory
This map has been requested several times. I've hesitated to install it due to some bugs and the creator not wanting to release a fixed version. But, Mortis has come to the rescue with a server mapscript that at least fixes the end game time issue! I wasn't able to produce the ship damage bug in testing so maybe all fixed!

Saberpeak web site (with explanation of bugs) - here -

Download from server or - here -

This will be played in a future Customs Night!
Customs Nights info/history - here -

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[ET] nedETTV testing 
Monday, 2 October, 2006, 10:48 - Enemy Territory
I'm testing ETTV binaries and settings at the moment so some lag (maybe a lot at times) will occurr... sorry for this but the testing should sort it eventually.


edit: thanks for everyones patience during this testing! I can now have the server running as a master when required with minimal lag for the players. Lag spikes have been reduced by setting ettv_sv_iptos to 16 for those interested. Unfortionatley ettv_mtu will on run at default ie. 1400. Anything above this will crash the master and any slaves if they try to connect. This rules out big slave servers (i think). Also, this new version of ETTV has broken some aspects of demo viewing.

The server will now be running et.exe v2.60b.
ettv.exe will only be run when required.

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[D3] nedDOOM3 mod 
Sunday, 1 October, 2006, 09:10 - Doom
I've finally put together pages for my Doom 3 mod, server and map pack info!

nedDOOM3 [RealDamage] info and download - here -
nedDOOM3 server and map pack v5 info - here -

Also available from:

* gamespot - link -
* doom3 filefront - link -
* videogames1 mtv - link -
* GameArena - link -

NOTE: the GameArena download has the updated readme
(see info page^^^)


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