Friday, 12 May, 2006, 05:13 - >Nerd saying Hello!hi renee :P
geeks for the win !!
Attention Quake III Arena, Return To Castle Wolfenstein and Wolfenstein: Enemy Territory users:- http://www.idsoftware.com -
We have released updates to all three games to fix some security issues discovered following our release of the Quake III Arena source code under GPL.
F.E.A.R. Extraction Point kicks off where the original game ended – with a bang. The First Encounter Assault Recon Team (F.E.A.R.) returns to battle the now free Alma and her paranormal minions across a destroyed city. New locations, weaponry and enemies combine to take the F.E.A.R. franchise to new levels of action and suspense.
match_timeoutcount 3 (from 2)
cl_maxpackets IN 30 100 (lower retriction was 20)
b_moverscale 2 (was at default of 1)
g_useralliedrespawntime 20 (was at default of 25)
g_userTimeLimit 10 (was at default of 15)
forcecvar r_wolffog 1 (was set to 0)
Event awareness and response
Offensive and Defensive "phases"
Use all of their weapons (class based and personal) effectively to fight you
Use and understand grenades.
Use and understand every trick in the ET book on how to fight your enemy
Unique GUI and menu interface that lets you setup all of your Fritz specific options
Easy to use and setup
Predefined campaigns that have all the maps Fritz supports
Usage of the entire map rather than a shortest path
Obstacle recognition and avoidance
General Skill (1-3)
Aim Skill (1-4)
Recognition of teammates with low health
Ability to find teammates in need of a revive
Teamkill revive for teammates with very low health
Automatically pass out med packs at spawn if they have high level teammates
Airstrike and Artillery support
Recognition of teammates that need ammo
Automatically pass out ammo at spawn
Mobile mg42 camps
ALL weapons used, except the mortar