ned's blog

[RtCW] FritzBot mod - Assault bug fix released 
Saturday, 12 April, 2008, 09:20 - Wolfenstein
CrapShoot has made a fix (FritzBot mod) for the Return to Castle Wolfenstein Assault map where Axis Engineers were planting dynos that weren't blowing the gate hatch.

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I've made a .pk3 file for this which is available from the server or when the mod is downloaded - here -

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[ET] FritzBot CAHA: Tavern (beta2) pack update 
Saturday, 12 April, 2008, 09:10 - Enemy Territory
Since my test server went offline TomTom has updated his CAHA: Tavern (beta2) pack to v1.01
1.01 Release update w minor bug fix by TomTom February 27, 2008
- Minor bug fix on Gen A dyno actions (were not turning off because one was linked to un-enabled disarm only actions)
- Added back in one extra dyno on gen A, and adjusted the locations and radii.
- Reused remaining actions for smoke cans
- minor gen A aiscripts changes
- New bot created to replace Timmy in recognition of nedd3hs help in this and other maps.

pack can be downloaded from server or - here -

• Further testing of maps with this mod will be happening very soon!
eg. Bridges
El Kef (GA)
Bremen (beta2) (maybe)

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testing server back online !!! 
Saturday, 12 April, 2008, 09:07 - >Misc Chat
Finally my test server is back online! I'll need to stress test it to see what it can handle etc but it looks to be ok so far.

Moving house is a real pain ;p

cyas all soon!

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[D3] new IP for nedDOOM3 server 
Monday, 7 April, 2008, 07:42 - Doom
New IP for the nedDOOM3 mod server - -
Server info - here -

Last Man Standing v4 mod server Coming Soon!
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all projects and help on hold 
Wednesday, 2 April, 2008, 23:52 - >Misc Chat

I'm currently moving house etc and have had little time to do anything lately. This in combination with the test server being offline has ment everything has been on hold for a while and looks to be the same for another week or so.

Once I'm moved in etc the server will be back online and time will be my friend again ;p

things to do when back online
• finally finish FarCry 2v2 Assault server/mod - link -
• set up a Medal of Honor Airborne v1.3 test server - link -
• set up a Doom 3 Last Man Standing v4 mod server - -
(once tested and set up, this will be hosted via
• I'm also looking at finally completeing my SOF2 weapons balancing mod - link -

Enemy Territory: QUAKE Wars
• I want to do some more work on my client configs
• set up a test v1.5 beta server - link -
• set up a test competition mod beta server - link -
• start looking and setting up test nights for upcoming mods
(eg. Wheels of War - )

so much to do and so little time!

cyas all soon ;p

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[MOH-A] MOH Airborne v1.3 patch 
Saturday, 15 March, 2008, 06:00 - Medal of Honor
Well this game is getting better after each patch. Some would say too little too late but the fact remains its evolving into a good multiplayer game in my opinion.

This latest patch (v1.3) adds new maps, Objective mode (like the original MOHAA), bug and balance fixes. This in combination with the previous patches gives us a top game for online play! It also still has punkbuster support.

Full details here...
EA : Medal of Honor : Airborne : News
-note: you need to install v1.2 patch first!
-patches also available from GameArena

Unfortunately my testing server is still offline but as soon as it's back up i'll sort something for those who want to check a few thing out :)

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[UT04] Frag Down movie 
Saturday, 15 March, 2008, 05:47 - Unreal
This movie is well worth the download. It's very well done and has some great shock combos!

- Frag Down - Xvid -

Check out one of the tools used plus links to other movies
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There is also a UT3 release ;p

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what is World of Warcraft? 
Wednesday, 20 February, 2008, 07:50 - >Games (PC)
This is something I've wondered about for a while now. Yes I know it's a game in the MMORPG genre and I've watched people play it but I've never really had a grasp of it. That is until now! NO, I'm not playing it but after reading an excellent review by Wiz_74 from TOG things are now making some sense :)

World of Warcraft A Noobs Journey - link -

I've always been curious to know how this game works and why it's so damn popular. To someone like me, ie. someone who has never played any game within this genre, this article is refreshingly informative and noob friendly.

A couple of quotes from the review to note:
• I quickly realised that it was made to run on almost any computer and scaled up and down an incredible amount

• It’s easy to play and anyone can jump in and within a few minutes be running around killing and questing to their hearts content while at the same time, it caters for the hardcore gamer very well.

^^^ just that alone is close to a winning formula in my opinion.

Read the article and see what you think. Feel free to register on the TOG forum and have your say about it! The discussion link is at the bottom of the review page :)

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[UT3] Campgrounds done! 
Thursday, 7 February, 2008, 10:50 - Unreal
Well it had to happen! It started with the Quake III map q3dm6 which was one of the more popular default maps. The layout has proved to be very popular with remakes being made for UT 2004, Doom 3, Quake 4 and now UT3.

DM-Campgrounds2K8 is a beautiful map and well worth the download. It plays well in UT3 and feels good. The only negative in my opinion is the map's skybox. I find it blurs and it looks out-of-place... BUT... when playing the map you would probably never even notice it ;p

Details and download links - here -

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[ETQW] Official Competition Mod coming soon! 
Thursday, 7 February, 2008, 10:22 - ET: QUAKE Wars
Many have been waiting for this, and with the features it will have, it looks to be well worth the wait!

some featutres:
• added cvar-based limits for classes, weapons, deployables, and mines.
• Added ability to permanently enable XP unlocks such as Faster Sprint, Grenade Launcher, Reduced Weapon Spread, Extra Clip, and Scoped Assault Rifle.
• Added pause functionality: Teams can call time-outs, and Admins can pause and unpause the game.
• Added ability to scale pitch and yaw values for every vehicle to fully customize mouse sensitivity.
• Added setSpawnPoint command with several options to allow keybinds for selecting spawn points.
• Reduced Radar range.
• Added map-specific changes across the board to improve gameplay for competition (including number of vehicles).
• Added various Spectator improvements:
-Names displayed above player's heads.
-Time remaining on planted charges.
-Pressing use while looking at a player spectates that player.
-New "spectate" console command to switch spectator players, jump to players currently constructing the objective, or jump to a preset angle and position on the map.

More details - here -

The beta version will installed asap for testing followed by the final version when released ;p

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