ned's blog

[ET] new FritzBot map support --- Adlernest 
Sunday, 14 January, 2007, 08:41 - Enemy Territory
Adlernest can now be played with FritzBot thanks to CrapShoot. He figured out how to get BOTs to use levers... what better map to get into then than Adlernest!

This is his second Adlernest pack release. The changes from the initial release are team balance tweaks and the addititon of player clips at the bridge to prevent suicidal bots. On server now!

Adlernest pack can be downloaded from the server or - here -

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[FEAR] med-station skin file completed 
Saturday, 13 January, 2007, 01:50 - FEAR
The med-station skin is completed and on the server!

edit: details - here -

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[ET] FritzBot mod map testing team 
Saturday, 13 January, 2007, 01:01 - Enemy Territory
I'm creating a map testing team for the FritzBot mod. Testing will include identifying dumb bots, error spam, team balance issues plus more. Testers v bots and random shuffle matches will be used. The fritzbot developers are always looking for ways to improve the mod so give them a hand by giving them some feedback and enjoying ourselves at the same time ;p

I now have my own TeamSpeak2 server which will be used for these nights... details soon.

contact me if you would like to be added to the team!
info will be sent via email so I'll need your address

test nights will be played on a wednesday night (usually)

future map tests include:
-El Kef (GA)
-Golden Dunk many more!

nedET FritzBot info - here

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? Hundreds of Cheater's details unveiled 
Friday, 12 January, 2007, 12:04 - >Games (PC)
I found an interesting article over at ClanBase.

It resulted in a massive list of hundreds of gamers who cheat in games such as Enemy Territory, Call of Duty 2, Quake 4, Quake 3 and Soldier of Fortune.

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[ET] fritzbot news! 
Friday, 12 January, 2007, 11:42 - Enemy Territory
Maleficus, FritzBot' author, is working on 'multiple dropped items' issues so more maps can hopefully be added to the growing maplist that fritzbot currently supports. Stay tuned!

The FritzBot team have been busy with sorting BOTs for some new maps. Adlernest and Golden Dunk are the ones of interest to me.

Test nights coming soon!
Contact me if you want to be involved in this.

FritzBot mod info - here -

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[ET] map fix update --- X-Dam Complex 2 
Friday, 12 January, 2007, 11:24 - Enemy Territory
X-Dam Complex 2 has an issue when run on etpro servers. Some of the map icon textures don't show when you are on the Axis team. After speaking to =[AA]=LEEEROY about this and getting info on the .shader files from him I was able to make a fix. The console errors gave me the answer on how to structure the folder/file paths.

The xdam2 etpro axis icon fix is on the server now.
A very small file (26KB) is required in your etpro folder.

Download from the server or - here -

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[ET] customs night 25 info! 
Wednesday, 10 January, 2007, 13:06 - Enemy Territory

This may be the last of the regular custom map nights. The 25th night has some meaning! Base 12 (beta 1) was played during night one and the original X-Dam Complex map was the first custom map I ever played. It used to be on the GameArena servers.

Thursday 11-Jan-07
from 8:30pm (NSW time)

Base 12 (beta 5)
just released!
-details below-

X-Dam Complex 2
remake of the orginal
-- script fixes
-- bug fixes
-- graphics improvment
top pub map
has fritzbot support

Maps can be downloaded from server or - here -

Customs night info/history - here -

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[FEAR] new med-station skin closer! 
Monday, 8 January, 2007, 14:13 - FEAR
Tman-42 from - - has editted the .dds files I wanted done. Now the skin pack to replace the med-stations is one step closer :)

Details - here -


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[BF2] server alteration 
Monday, 8 January, 2007, 12:53 - Battlefield
I've removed the Booster pack map options from my BOT server.

Armored Fury
-Midnight Sun
-Operation Harvest
-Operation Road Rage

Euro Force
-Great Wall
-Operation Smoke Screen
-Taraba Quarry

Server details - here -

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[ET] map update --- Base 12 (beta 5) 
Friday, 5 January, 2007, 15:15 - Enemy Territory
TF has released beta 5 of his excellent map Base 12. This map plays well on the pubs and will also make a very good comp addition.

Main changes since beta 4:
It's now possible to shoot trought the side entrance wire section.
Added new area with neutral CP. Allies can spawn at this location if they construct CP.
Added a new room with an extra exit for Axis at the rear spawn.

Base 12 flows very well now. It also has great fps, it's easy to learn and your always in the action quickly.

Map can be downloaded from server or - here -

Base 12 (beta 5) will be played on customs night 25.
...details coming soon!

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