Queensland Conversion for GTR							29/07/2005

Converted by Tune & RadRiCK for the AusORC & GTR online communities.
 with permission from ORSM (thankyou!) ---> www.v8gaming.com
Thanks also to Simon351 & NightSt@lk3r for your time & input. cheers blokes!

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GTR Installation Procedure

1) Drag/Drop the Queensland folder from the rar into your GTR\GameData\Locations folder.
2) PLAY & ENJOY!!!
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Infoz:
Marking the mid point of the highly competitive 2005 Championship, this weekend's race in the sunshine state is the first of what used to be a popular format of single driver endurance races. A single 280 kilometre / 90 lap race will decide the round, with two compulsory pit stops required, one each for tyres and fuel.

This unique V8 Supercar racing format brings pit strategy, fuel economy, tyre preservation and driver fitness to the fore. While this single driver enduro event is unique for this season, Queensland Raceway is no stranger to V8 Supercar racing, as this will be the 8th Championship event to be held at the 3.1 kilometre circuit located near the town of Ipswich, one hour west of Brisbane.

While known as the Queensland 300, the 90-lap race will be run over 280 kilometres. The shortened distance is a result of broadcaster Network Ten's desire to fit the race within its standard 2.5 hour telecast slot.
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RE-FUELLING
As this is one of four V8 Supercar rounds of the season that require mid-race re-fuelling, here are some facts in relation to this process. (Re-fuelling races are Adelaide 500, Queensland 300, Sandown 500 and Bathurst 1000)

V8 Supercar rules state that all cars are permitted to have a fuel tank with a maximum capacity of 120 litres. Using up to 3 litres of fuel per lap, (approximately 70 litres per 100 kilometres!) a V8 Supercar does not carry enough fuel to complete these longer races on a single tank.
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All original disclaimers apply.

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ALL ORIGINAL CREDITS BELOW
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F1c - Queensland                       V1.0
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Originally created for SCGT by:
Roe 'matt_atknsn' Tengco
Simon 'swilki' Wilkins
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Converted and relofted by ORSM
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Not to be used or redisributed in any form 
whatsovever without consent from original
author(s).

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New:

- Turns 1&2,7&8 re-modelled to correct radius
- Scenery

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Original Credits:
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Track Title:  	Queensland Raceway
Location: 	Ipswich, Australia
Length: 	3.12 kilometers (1.938 miles)
Pitboxes: 	Pits can hold 16 cars, race up to 24 cars (no pits for slot 17-24)
Weather Options:Night
Version Info:	1.0.0.2 (March 14, 2002)
	Forgot to include AIW files on 1.0.0.1 and now unzips into correct folders
Change Log:
	1.0.0.1	03/08/2002	Applied SCGTTWPA.MAS
	1.0.0.0	01/31/2002	First Release

Editors/Utilities used:
	Modeller's Garage 0.681 by Hardy Mutschall
	MASadelic
	Paint Shop Pro by Jasc Software
	Wordpad
	WinZIP 7.0
	AIWMGP by Matt Atkinson

Special thanks:
	Simon 'swilki' Wilkins, co-author, the one who handed over the track for me to finish,
	and the guy I bug when there are points I don't understand about the track. And
	through him these guys:
		-Daniel 'Oversteer79' Seguin, for providing pics from the actual track
		-GMC GTS for some screenshots of Dick Johnson's V8 Challenge (though I ignored
		the billboards =)
		-Sir Delton (raced motorcycles there)
	Bill 'billb' Butler for the trackside cameras (3rd View)
	Queensland Raceway, if not for their homepage (http://www.queensland-raceway.org.au),
	some points concerning the track would have not been solved
	Sean 'SRS' Stafford for textures used in this track (converted from F12K)
	EA/ISI for Sports Car GT, certainly one of the best driving sim ever

To install the track, run/open/double-click the Queensland_v1000.exe (even inside WinZIP), enter the path to your Sports Car GT folder, and the exe will dump the files into their respective SCGT folders (\MAS,\DAT and \PATCH). If you don't have the Touring patch or the Ban_scene.mas patch then you must afterwards insert the AIWs and the SCNs into the scene.mas. You must also have less than 64 tracks installed. Note also if you're using Multi-Patch EXEs, then you have to copy the track menu BMP into their respective \PATCH folders (or just insert this into the OPTIONS.MAS)

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* My personal comments *
************************

	My first real track! Boy, feeling kinda bummed out due to the lack of detail reference... but heck, here's the track: drive around it and enjoy the course!
	
	I feel that the game slows down when you approach the area around the starting line due to the number of polygons concentrated in that area. Also, the place at the back of the control tower is very featureless, so don't bother exploring that part of the track. The AIs are a very aggressive bunch, so don't get caught off guard when entering any corners, specially the 3rd turn/hairpin at the end of the backstretch AND if an AI is tailing you. He might just go crashing into you and ruin your lap. Other than that, there's isn't much eye-candies around the track, since I only have a handfull of pictures to base the track on (and there ain't any billboards that I see around the track, just those PVC banners slung/tied over the barriers...)
	
	Visit http://www.theuspits.com for the Aussie V8 Supercars by Dany Gelston

[Hudunnit]
Author:		Roe 'matt_atknsn' Tengco
website:	http://www.speedsims.com/matt_atknsn/
email:		matt_atknsn@yahoo.com or kibitz@speedsims.com

Co-Author:	Simon 'swilki' Wilkins
website:	http://www.speedsims.com/scgtnation/
email:		simwilkins@yahoo.com

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*Disclaimer*
************

Use at your own risk! This add-on is not, in any way, connected with the creators of SCGT, nor should I be blamed if something went totally wrong while using/playing around this track*.

Please do not post this track in any other site without my due "Sure, go ahead, I'm allowing you to add/post this track to your site."  But surely, there will be an update for this track sooner or later, depending on my freetime, so it's a hasle if this version will be posted in any other site ('that' version will be outdated soon enough... =(

*Of course, if you find any bugs or experience any problems regarding THIS track, please report/email the description and [if applicable] the location of the error to the Author, or, if you have any additional reference/picture of this track (actual shots please), and would want the scene rendered to this track, please email the Author with the subject [Track Title] - Additional References. Thank you very much =)

